Search found 194 matches

by thashepherd
Mon Apr 29, 2013 6:25 am
Forum: Technical Support and Bugs
Topic: Bugs patch - 1.03.3
Replies: 39
Views: 46703

Re: Bugs patch - 1.03.3

-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders. You rock! :) -Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows) Nev...
by thashepherd
Sat Feb 02, 2013 12:15 am
Forum: Technical Support and Bugs
Topic: [Bug] XML Typos in 1.03.3 (Tooltips added)
Replies: 11
Views: 6187

Re: [Bug] Event XML Typos

Thanks a lot!
by thashepherd
Thu Jan 31, 2013 5:55 pm
Forum: Mod Development
Topic: [Mod-WIP] FTL Upgraded
Replies: 7
Views: 3881

Re: [Mod-WIP] FTL Upgraded

Sure, shark, everything you just said is correct.

If we're gonna keep things professional, though, don't necro just to be a dick.
by thashepherd
Wed Jan 30, 2013 8:58 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 876250

Re: [MOD][WIP] FTL Infinite Space

Kieve wrote:Remember to leave room to grow - the fun is in the journey, not the destination (and in IS's case, it's all journey).


Ooh, well-played.
by thashepherd
Tue Jan 29, 2013 4:13 pm
Forum: Working Mods
Topic: OP SHIP BOSS RULES
Replies: 20
Views: 13364

Re: OP SHIP BOSS RULES

shark wrote:no style.


+1

I'm kind of proud that I got an entire category banned, though.
by thashepherd
Sun Jan 27, 2013 8:17 pm
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 75411

Re: [Modding]Creating your own weapons

Better yet, check how someone else did. I have a question. How can firing speed be altered? Or the projectile speed? <speed> and <cooldown> in blueprints.xml, I believe. (<time> in projectile animations is just the animation speed of the projectile sprite itself, if it's one that changes in flight)...
by thashepherd
Sun Jan 27, 2013 8:12 pm
Forum: Technical Support and Bugs
Topic: [Bug] XML Typos in 1.03.3 (Tooltips added)
Replies: 11
Views: 6187

Re: [Bug] Event XML Typos

Was more asking about your parser - and yeah, WinMerge is a godsend. Did you just do it programmatically? I've been lazy...
by thashepherd
Sun Jan 27, 2013 3:22 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 91655

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

Author - you can/should remove the vanilla weapons from the version of the mod you're distributing. The FTL dudes don't like vanilla resources being sent out; one of the reasons for GMM is so that we can release just changed content instead of sending THEIR resources.dat file out with every mod.
by thashepherd
Sun Jan 27, 2013 3:19 am
Forum: Mod Development
Topic: How can stores be modded?
Replies: 8
Views: 3012

Re: How can stores be modded?

I like FTL, but I hate how dependant on luck you are. I'm thinking that a few simple tweaks to the way stores work could help make the game much more skill-based. Is it possible to: 1) Make all stores visible on the map as soon as you start the sector? 2) Create stores of specific types (like weapo...
by thashepherd
Sun Jan 27, 2013 3:18 am
Forum: Mod Development
Topic: Little Help?
Replies: 12
Views: 4378

Re: Little Help?

Ok, so ive gotten everything to work pretty well, got the image files set up and working, then boot up my game to see this: The Buffalo.PNG What should I do to fix this? I tried editing the room and door positions manually, but the game would crash upon loading the ship. I also tried adjusting the ...