Search found 194 matches

by thashepherd
Mon Apr 29, 2013 5:06 pm
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 257
Views: 191083

Re: [SHIP/S] Star Trek Universe - Final update!.

Np. I dont like to have things unfinished ;) Anyways, for unexpected circunstances, i will have more free time now, so this is not going to be my last mod. But i dont think i will continue working (i had more weapon and drone ideas that i was planning to include in differente patches) on this mod, ...
by thashepherd
Mon Apr 29, 2013 9:58 am
Forum: Mod Development
Topic: I need some help.
Replies: 23
Views: 6736

Re: I need some help.

1. You need file extensions in your animsheets, i.e. "weapons/devestation_pulse_shot_strip" should be "weapons/devestation_pulse_shot_strip.png" (or, for extra bonus points, "weapons/devastation_pulse_shot_strip.png"). 2. Your weapon and projectile animSheets have the s...
by thashepherd
Mon Apr 29, 2013 9:36 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 37980

Re: Calling all modders

There are new characters in MassEffect mod and in one of StarTrek mods they made Zoltan into Vulcan. Yes, along with the repair sound. Either a new one, or just use the Rock repair sound. Wow have I been out of touch for a while. Edit: The Mass Effect mod, at least, just has copy+paste and color sw...
by thashepherd
Mon Apr 29, 2013 9:36 am
Forum: Mod Development
Topic: I need some help.
Replies: 23
Views: 6736

Re: I need some help.

Then just paste the relevant snippets using the "Code" button.
by thashepherd
Mon Apr 29, 2013 8:30 am
Forum: Technical Support and Bugs
Topic: Bugs patch - 1.03.3
Replies: 39
Views: 46722

Re: Bugs patch - 1.03.3

Updated to 1.03.03 and my dev version of Sonata CTDs when starting a game. (it works with whatever the newest non-beta version is) Edit: 1.03.01 Version = 1.03.3 Stack Trace: 1 - 0x00588ba0 2 - 0x00507d7b 3 - 0x005a0ef8 4 - 0x0069415b 5 - 0x004010fd 6 - 0x7781ac69 RtlInitializeExceptionChain 7 - 0x7...
by thashepherd
Mon Apr 29, 2013 8:04 am
Forum: Mod Development
Topic: I need some help.
Replies: 23
Views: 6736

Re: I need some help.

TheNewbie wrote:Well, it just doesn't exist in the game.


Attach your animations xml file.
by thashepherd
Mon Apr 29, 2013 8:01 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 37980

Re: Calling all modders

I am not certain I understand the question... There are 7 (8) races: Human (Female), Zoltan, Rockman, Mantis, Engi, Slugs, Crystal. In addition there are repair, boarding and anti-personnel drones. The crew and, to a lesser degree, the drones have each 3 big image sets - green, red, yellow. Each se...
by thashepherd
Mon Apr 29, 2013 7:53 am
Forum: Mod Development
Topic: I need some help.
Replies: 23
Views: 6736

Re: I need some help.

Wait, you said that 7 frames could break the game!? The weapon that I request has 7 frames! It's not about having more or less frames. It's about having a precise number that the game will accept. I remember on one of my weapons, I could have 6 or 8 frames in one segment of the animation, but if I ...
by thashepherd
Mon Apr 29, 2013 7:43 am
Forum: Working Mods
Topic: [MOD][NEW RELEASE] Sonata 7a TC
Replies: 139
Views: 109702

Re: [MOD][RELEASED] Sonata 7 TC

This is a great mod, well done. I love Endless Space, so this mod is right at home for me. I think the replacement of the kestrals B is a bit overpowered, i breezed trough sectors 1-2 with 3 damage taken, and only went beyond half HP on the flagships second escort (Which killed me). Everything is p...
by thashepherd
Mon Apr 29, 2013 7:30 am
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 394525

Re: [MOD] Descent into Darkness - a major game overhaul

This is some really innovative work. I think you're the first person to do an up-front ship customizer with events (and I learned from some of your images, too - like your loading screen replacement). You should be glad that GMM only found TWO instances of invalid XML in your mod. Let's just say tha...