Search found 68 matches

by Lestibournes
Sun Jun 10, 2012 5:30 am
Forum: Discussion
Topic: Suggestion: FTL MMO
Replies: 4
Views: 2521

Re: Suggestion: FTL MMO

I don't know if you've noticed, but what you've suggested here is so complex that it could be an entirely different game on it's own. What it boils down to is a simulation that runs in the background. The level of complexity is irrelevant since the purpose is merely to keep things fresh by making t...
by Lestibournes
Fri Jun 08, 2012 11:34 pm
Forum: Discussion
Topic: Suggestion: Custom ships in any size
Replies: 11
Views: 10689

Re: Suggestion: Custom ships in any size

Remember guys, the devs said, "Gameplay first, story/science second." I don't need a reminder. I'm not complaining, simply stating my wishes in the open, hoping the devs would pay attention and that somehow that would result in the game becoming even better. "somehow": meaning e...
by Lestibournes
Fri Jun 08, 2012 6:00 pm
Forum: Discussion
Topic: Suggestion: Custom ships in any size
Replies: 11
Views: 10689

Re: Suggestion: Custom ships in any size

Not a fan of " inertial dampeners " :cry: I'd love to see some kind of BSG roleplay, but just trying to figure out the mechanics seems difficult. Something that big would have hundreds of rooms! Carriers need huge crews to function, but the Kestrel is a simple ~4 person craft. Now that I ...
by Lestibournes
Fri Jun 08, 2012 4:15 am
Forum: Discussion
Topic: Suggestion: FTL!
Replies: 14
Views: 7214

Re: Suggestion: FTL!

I like it the way it is too! But I also love coming up with ideas of how to try to make things better. They can take the ideas they like that are feasible and implement those while ignoring the rest. Well that's just it. The game is going into beta within the month most likely. Alpha is when you ad...
by Lestibournes
Fri Jun 08, 2012 12:32 am
Forum: Discussion
Topic: Suggestion: FTL!
Replies: 14
Views: 7214

Re: Suggestion: FTL!

I like it the way it is too! But I also love coming up with ideas of how to try to make things better. They can take the ideas they like that are feasible and implement those while ignoring the rest.
by Lestibournes
Thu Jun 07, 2012 11:49 pm
Forum: Discussion
Topic: Suggestion: FTL MMO
Replies: 4
Views: 2521

Suggestion: FTL MMO

It seems to me that FTL would make for an MMO that is actually fun to play, but only if it can stay fresh over time, and it seems to me a dynamic game universe is one good way to accomplish that. My suggestion it to have an abstract RTS simulation running in the background, or to be more verbose: Ev...
by Lestibournes
Thu Jun 07, 2012 7:01 pm
Forum: Discussion
Topic: Suggestion: Slaves
Replies: 2
Views: 3640

Suggestion: Slaves

When acquiring a slave setting it free and having it join the crew should not be the only option. If you set it free it may choose to join the crew or leave the ship, depending on its circumstances, such as whether it is safe to go home, its loyalty to your faction, etc, and even if it does join the...
by Lestibournes
Thu Jun 07, 2012 4:59 pm
Forum: Discussion
Topic: Suggestion: Balancing sectors
Replies: 2
Views: 1939

Suggestion: Balancing sectors

I'm sure this post will be uselessly redundant, as the devs must have already implemented this or something else that achieves the same purpose. Nevertheless, I want to post it: A rich sector should be more dangerous. More orderly sectors would have a large number of strong government vessels and a ...
by Lestibournes
Thu Jun 07, 2012 4:30 pm
Forum: Discussion
Topic: Where did you hear about FTL?
Replies: 27
Views: 13619

Re: Where did you hear about FTL?

http://www.ubuntuvibes.com/
They have a lot of news about Linux games, and had a post about this one.
by Lestibournes
Thu Jun 07, 2012 4:28 pm
Forum: Discussion
Topic: While you wait for beta, watch my alpha vids (easter eggs)
Replies: 6
Views: 3306

Re: While you wait for beta, watch my alpha vids (easter egg

I hope they also release the OnLive demo. I'd like to try my hand at it with and without the arm exploit.