Search found 173 matches

by shark
Tue Feb 05, 2013 11:25 pm
Forum: Working Mods
Topic: UP (Under Powered) Ship Challenge!
Replies: 12
Views: 7906

Re: UP (Under Powered) Ship Challenge!

Everyone has a different feeling of balance... Some people like it in their favor, some others - against their favor. Then there's the group who enjoys level field as long as the new content is within some 'bounds' - again, of their own subjective feeling. My MO was always to make something exactly ...
by shark
Tue Feb 05, 2013 11:02 pm
Forum: Working Mods
Topic: UP (Under Powered) Ship Challenge!
Replies: 12
Views: 7906

Re: UP (Under Powered) Ship Challenge!

What I'm saying is - the longer you survive in your UnderPowered ship, the less UnderPowered it really is. Guess what happens when a 0 hull ship jumps to another sector. On the other hand, if my modding career has shown me one thing it's that people get sick of cheatmods very soon, and that their au...
by shark
Tue Feb 05, 2013 5:40 pm
Forum: Working Mods
Topic: UP (Under Powered) Ship Challenge!
Replies: 12
Views: 7906

Re: UP (Under Powered) Ship Challenge!

No you cannot, nothing can beat cheatmods. This, while being a fun and illustrative idea, is essentially asking of us to play the game in a way that prolongs death - thus beating the purpose of being UnderPowered. Because if you can float in an underpowered ship, it's not underpowered. It's balanced...
by shark
Tue Feb 05, 2013 5:35 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 414435

Re: [Tool] Yet Another FTL Ship Editor: Superluminal - u3-2-

Keep up the good work. :D And why apologize for doing it in Java? I just have this deeply ingrained opinion that Java is generally a bad language to develop, well, pretty much anything, due to its rumored inefficiency :E It's generally not a good idea to form deeply ingrained opinions based on rumo...
by shark
Mon Feb 04, 2013 11:57 am
Forum: Working Mods
Topic: OP SHIP BOSS RULES
Replies: 20
Views: 15767

Re: OP SHIP BOSS RULES

Ok, I hate OP ships as much as the next fella... So, I propose that we start an UnderPowered ship contest! imma go make a thread for it. Also, I DO have plans to make an entry for this (Just to say I did.) Will run into problems with that: most people need OP ships to beat the game to begin with - ...
by shark
Fri Feb 01, 2013 4:59 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 414435

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

kartoFlane wrote:@shark
Thanks for the suggestion, will do -- I'm still learning all the programming "etiquette", for lack of a better word.

Coding practices :) np, if you have questions - just ask and some of our superusers will probably support you. Or PM me.
by shark
Fri Feb 01, 2013 4:57 pm
Forum: Indie Games
Topic: Heavy Gear Assault
Replies: 2
Views: 2928

Heavy Gear Assault

I'll just leave this here https://www.facebook.com/heavygeara and let you guys do the rest...
by shark
Thu Jan 31, 2013 2:06 pm
Forum: Mod Development
Topic: [Mod-WIP] FTL Upgraded
Replies: 7
Views: 4743

Re: [Mod-WIP] FTL Upgraded

...... :lol: oh my god, this thread is pure gold. so we have to SEND IN A RESUME before posting? Don't mind if I use this instead of emailing a CV draft :oops: , after all, I have to look professional for you. 8-) Which part of mod development will you be tackling? :) Promotion/marketing? You're gon...
by shark
Thu Jan 31, 2013 2:04 pm
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 48326

Re: [MOD]-[WIP] Playable rebel flagship

Baldwebby360 wrote:
shark wrote:*snip*

Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon

huh? i meant regular arillery not boss artilleries... don't forget I posted the thread on what's hardcoded and what isn't.
by shark
Thu Jan 31, 2013 2:00 pm
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 11667

Re: MOD REQUEST: boarding ship

DryEagle wrote:
shark wrote:Boarding drone ;)
Doesn't always work - if you get one of the compartmentalised ones, and the drone lands in an empty room...

Flee or pull out a gun. Overengineering a sureproof solution that never fails is terrible game design.