Search found 173 matches

by shark
Fri Feb 22, 2013 1:21 pm
Forum: Mod Development
Topic: Warhammer 40k - Battlefleet Gothic Mod -New Screens!-
Replies: 41
Views: 59796

Re: Warhammer 40k - Battlefleet Gothic Mod

Reading this thread inspires me to make a Blood Bowl mod for Tetris.
by shark
Thu Feb 21, 2013 7:33 pm
Forum: Mod Development
Topic: Mod request: New systems
Replies: 8
Views: 3674

Re: Mod request: New systems

You're totally out of luck.
by shark
Mon Feb 18, 2013 1:21 pm
Forum: Indie Games
Topic: Heavy Gear Assault
Replies: 2
Views: 2919

Re: Heavy Gear Assault

Official website launched - www.heavygear.com
by shark
Thu Feb 14, 2013 12:43 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 251911

Re: [MOD][WIP] FTL: Overdrive

I have been working with native android (and android apps) since Eclair. Throught Froyo, Gingerbread, Honeycomb, Ice Cream Sandwitch and Jerrybean finally ;) feel free to mail me with android-y questions (i forsee OpenGLES giving you issues) concerning surfaceflinger, jni and porting required libs. ...
by shark
Thu Feb 14, 2013 12:27 pm
Forum: Mod Development
Topic: Any chance with non-ASCII mod content [translations]?
Replies: 2
Views: 1971

Re: Any chance with non-ASCII mod content [translations]?

there's no way to print cyrillics in the game. Шарк didn't work for me either.
by shark
Thu Feb 14, 2013 12:25 pm
Forum: Mod Development
Topic: [REQUEST]Artist Needed!
Replies: 2
Views: 1698

Re: [REQUEST]Artist Needed!

Doesn't it look exactly the same in all raptor-based games? then again, i was there for the shmup, not for the ship.

but wiki somewhat confirms my suspicion http://en.wikipedia.org/wiki/Demonstar

their website is still live though http://www.mking.com/
by shark
Thu Feb 14, 2013 12:16 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 71724

Re: [MOD][WIP]The Halo Mod

I wouldn't make such unfactual statements Evilnicko. Unless you had a breakthrough and managed to pull of some of those things you mention. Things you can't do: - add new races - change racial abilities - add new ships - add new augments - change tooltips - add new systems/subsystems - add new funct...
by shark
Thu Feb 14, 2013 12:08 pm
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 11557

Re: MOD REQUEST: boarding ship

The Hawk wrote:Weapon system is kind of a sure proof solution, unlike boarding.

that one isn't overengineered, it's pretty straight-forward and the default way of playing actually ;)
by shark
Mon Feb 11, 2013 11:13 pm
Forum: Mod Development
Topic: [REQUEST] Star Wars ships!
Replies: 17
Views: 11211

Re: [REQUEST] Star Wars ships!

*cough* i [s]have[/s] stole interdictor and death star, feel free to use em *cough*
by shark
Mon Feb 11, 2013 11:03 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 187564

Re: [MOD] Advanced Battle Systems

Hehehe...

@nathary: if you bother to make upgrades, you might as well make them reachable. otherwise you're pushing out locked content that just has sideeffects.