Search found 173 matches

by shark
Wed May 22, 2013 6:01 pm
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9119

Re: Artillery Weapons

DryEagle wrote:Last time I tried it I remember the artillery chargeup bar being overlapped by one of the other systems. Though as you say it could be down to the specific number of weapon/drone slots...

This can be fixed, or easily worked-around, definatelly not a show-stopper in any case.
by shark
Wed May 22, 2013 5:59 pm
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9119

Re: Artillery Weapons

i just gave up on it until the devs acomodate better modding. Ha. You funny. The alternative is what, reversing the game, accomodating everything myself only to have my patch refused by the official team, rendering my work COMPLETELY useless by the first patch they push out. No sir, I can wait. You...
by shark
Wed May 22, 2013 5:46 pm
Forum: Mod Development
Topic: Need some help with augments
Replies: 3
Views: 2148

Re: Need some help with augments

I went through most of those commented-out augments and gave them a shot... gave up after first 9 not working.
by shark
Mon May 20, 2013 7:03 pm
Forum: Indie Games
Topic: Hello fellow devs
Replies: 0
Views: 1363

Hello fellow devs

Hi, I'd like to avert your attention to a little project called Heavy Gear Assault which recently launched its kickstarter campaign - our kickstarter campaign. http://www.kickstarter.com/projects/stompybot/heavy-gear-assault-0 IF you could take a look, share&tell or even pledge - that would be o...
by shark
Mon May 20, 2013 7:01 pm
Forum: Mod Development
Topic: A kinda large question.
Replies: 17
Views: 5897

Re: A kinda large question.

No, if you want to make programs you need to be able to program - or code. At the very least, in something like visual basic. But no, there is no way for you to magically download a 'program maker' and make your weapon editor in it for everyone to use. kartoFlane wrote his own from scratch. You pret...
by shark
Mon May 20, 2013 6:57 pm
Forum: Indie Games
Topic: Heavy Gear Assault
Replies: 2
Views: 2541

Re: Heavy Gear Assault

We launched a kickstarter campaign - http://www.kickstarter.com/projects/sto ... -assault-0

If you would be kind to support us, that'd be great mm'kay? ;)
by shark
Sun May 19, 2013 1:30 pm
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9119

Re: Artillery Weapons

I haven't found a way to have a five-beamed artillery ship either. I can't even get it to fire two same ones at the same time with trivial modding. IMO, the difference between BOSS and FED artillery is that the boss one is fake or triggered by the boss's "surge" ability. and the FED one is...
by shark
Sun May 19, 2013 1:25 pm
Forum: Mod Development
Topic: [MOD][WIP] Stargate total conversion mod
Replies: 4
Views: 2721

Re: [MOD][WIP] Stargate total conversion mod

Dont try to mod (new) augmentations.
by shark
Sun May 19, 2013 1:20 pm
Forum: Mod Development
Topic: [Modding] Multiplayer
Replies: 30
Views: 38035

Re: [Modding] Multiplayer

No, the problem is telling the game that you are running a server somewhere and that it is not only expected to communicate with this server, but also understand the feedback it gets from it and display it properly. In other words, the problem is in how the game was made from the start not to includ...
by shark
Sun May 19, 2013 1:17 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 39857

Re: Calling all modders

Did you make your first pirate ship yet or are you fleshing out the design for things that will be somewhat improbable to see the light of day?