Search found 173 matches

by shark
Tue May 28, 2013 7:10 am
Forum: Mod Development
Topic: [FIXED]Custom rooms problem.....
Replies: 9
Views: 3694

Re: Custom rooms problem.....

Post the fucking code and don't expect us to fix your problems by looking at a picture? So, please post the ship XML along with the present file-structure, I just want to make sure that all the files are there and referenced properly in code, no real need to look at them. I'm suspecting that you've ...
by shark
Mon May 27, 2013 5:47 pm
Forum: Mod Development
Topic: Help Needed
Replies: 6
Views: 2461

Re: Help Needed

<ship load="SUP_CRUSIER1" hostile="false"/>


Does the ship SUP_CRUSIER1 exist? Are you sure it's not SUP_CRUISER1 ?
by shark
Mon May 27, 2013 5:40 pm
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9167

Re: Artillery Weapons

I understand it's an absolute pain if the original developers ever decide to come back. I'm simply saying that it may be a long, cold day in hell before they decide to accommodate better modding. Hence why I'm not really pushing out new updates... I don't mind, I can wait :) when the alternative is...
by shark
Wed May 22, 2013 10:04 pm
Forum: Mod Development
Topic: A kinda large question.
Replies: 17
Views: 5938

Re: A kinda large question.

Shark, you make me feel so confident. :D Thanks for the support! You're welcome. About Java, you mean JavaScript right? No :) And about making money from the programme, nah. :roll: Not from the MyWeaponsApp - maybe you get an idea for a useful mobile app, like something that calculates your current...
by shark
Wed May 22, 2013 7:26 pm
Forum: Mod Development
Topic: Breaking Infinite Space: Suggestions and Review
Replies: 7
Views: 3537

Re: Breaking Infinite Space: Suggestions and Review

We're in the mod-dev section, every thread here is about un-vanilling the game in a different way :)
Like, I had the Drone mod, the overcharged equipment mod, the stolen ships mod... many ways to make the game fun. Best one being making it more fun for everyone, not just you :)
by shark
Wed May 22, 2013 6:40 pm
Forum: Mod Development
Topic: [TOOL][WIP] FTL Stats Calculator (help needed)
Replies: 1
Views: 1408

Re: [TOOL][WIP] FTL Stats Calculator (help needed)

For a game that works on a "zero-or-one-savegame" principle, this tool is both a waste of time and glorious overkill IMO. What 'news' does this tool bring to the table? "Chances you have a shop in the sector = X%" answers? Bayesian expectation of obtaining WeaponX? Derriving how ...
by shark
Wed May 22, 2013 6:34 pm
Forum: Mod Development
Topic: Breaking Infinite Space: Suggestions and Review
Replies: 7
Views: 3537

Re: Breaking Infinite Space: Suggestions and Review

Sounds like a 'good run' rather than a 'broken mod'. It sounds like you had a very enjoyable experience, which is the sole point of single-player games. You downloaded the mod to avoid the bland gameplay the vanilla offers and you weren't disappointed. If this happens on every run, then yes - it cou...
by shark
Wed May 22, 2013 6:29 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 40150

Re: Calling all modders

Last month I've spent all my dedicated project time by trying to animate fire-fighting sequence by throwing buckets of water. Just can't do it, too few pixels for my skill level :( I will just have to do a water hose... Ah, decided to start with cosmetic insignificants I see. Why not implement the ...
by shark
Wed May 22, 2013 6:25 pm
Forum: Mod Development
Topic: A kinda large question.
Replies: 17
Views: 5938

Re: A kinda large question.

Upside of sticking with Java is - if you happen to like this, getting into Android app development will be a breeze and you can actually make money off of that. So while this tool you end up with might be completely useless, experience gained and generated along the way won't go to waste at all. Hec...
by shark
Wed May 22, 2013 6:13 pm
Forum: Mod Development
Topic: A kinda large question.
Replies: 17
Views: 5938

Re: A kinda large question.

I'll break it down really simply for you: - first two years of college you learn how to write code that does nothing of value - then you learn how to write code that actually works good, but does nothing of value - then you learn how to make that code run much better and crash less (optimization), w...