Search found 792 matches
- Fri Feb 02, 2018 9:44 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 650677
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Hi. I'm converting korean mod of FTL, and it's almost done. but I can't convert .ttf file to .font file that display korean fonts. Is there any tools to convert to .font file? Nope. Also we are waiting for the support of Russian fonts. :( From the FTL changelog ... 1.6.4: - Fixed font rendering iss...
- Fri Feb 02, 2018 9:37 pm
- Forum: Mod Development
- Topic: Big Changes in FTL 1.6.1+
- Replies: 21
- Views: 19967
Re: Big Changes in FTL 1.6.1+
From the FTL changelog circa 1.6.4:
- Fixed font rendering issues for ttf files (only [affects] mods)
- Fri Feb 02, 2018 3:06 am
- Forum: Mod Development
- Topic: What's the word on mods in the new patch?
- Replies: 3
- Views: 3654
Re: What's the word on mods in the new patch?
You'll need to be more specific about problems before they can be addressed.Gidoza wrote:how to make mods work again
Slipstream's "Validate" can catch some backward/forward compatibility issues.
Thread: Big Changes in FTL 1.6.1+
Is there something else you ran into?
- Mon Jan 22, 2018 7:20 am
- Forum: Tips, Strategy & Guides
- Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
- Replies: 487
- Views: 875982
Re: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
I got an error parsing resources. [...] I am running CE. I was able to edit after applying the "CE Resource Pack" and "Captain's Edition" mods to FTL 1.6.3. I can think of two ways that might happen to you. ⋅ If Slipstream didn't complete the patching process (repackin...
- Fri Jan 19, 2018 7:33 am
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 766
- Views: 1468601
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
I am I not using the AND logic right, or is this an issue? "readme_modders.txt" on findComposite: Collates results from several <find...> criteria, or even multiple nested <par>entheses. The <par> combines results using "OR" (union) or "AND" (intersection) logic. <mod:...
- Fri Jan 19, 2018 7:17 am
- Forum: Working Mods
- Topic: [Ship] A-10 Thunderbolt
- Replies: 14
- Views: 22256
Re: [Ship] A-10 Thunderbolt
RAD-82 wrote:I don't know yet if it is because of a different file location, or the new FTL version doesn't like the blank image.
I doubt it's inspecting pixels to complain about 100% transparency.
But FTL 1.6.1-1.6.2 didn't like interlaced pngs, which 1.5.13 had accepted. Something to (un)check when saving.
- Wed Jan 17, 2018 5:59 pm
- Forum: Mod Development
- Topic: Big Changes in FTL 1.6.1+
- Replies: 21
- Views: 19967
Re: Big Changes in FTL 1.6.1+
From the FTL changelog circa 1.6.3:
- Fonts update: Modders should now be able to use *.ttf fonts without any troubles
- - Update: This is apparently still not 100%. We’re working on it.
- Wed Jan 17, 2018 5:27 pm
- Forum: Working Mods
- Topic: [OVERHAUL] Arsenal+ English Translation
- Replies: 209
- Views: 239111
Re: [OVERHAUL] Arsenal+ English Translation
I had to make my first foray into converting mp3 into ogg. Gratuitous ffmpeg promotion. ffmpeg -i "blah.mp3" -c:a libvorbis -b:a 96k "result.ogg" Whatever tool you used probably was fine. (It might even have used ffmpeg under the hood. ;) ) So easy to reencode/rip audio.
- Sat Jan 13, 2018 6:09 am
- Forum: Working Mods
- Topic: Extended Pursuit Indicator x2/x3/x5/x24
- Replies: 39
- Views: 186344
Re: Extended Pursuit Indicator x2/x3/x5/x24
I don't really understand how I can fix this... It's not something for you to fix. The mod used to work with FTL 1.5.13. Then FTL 1.6.1+ came along, doing things differently. This mod was adjusted to work with the new edition. Making it work with the new edition broke compatibility with the old edi...
- Fri Jan 12, 2018 10:11 pm
- Forum: Tips, Strategy & Guides
- Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
- Replies: 487
- Views: 875982
Re: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
. . v27 has been released: ⋅ Added support for FTL 1.6.1+ resources. ⋅ Added partial editing for FTL 1.6.1+ saved games / full editing of profiles. ⋅ Fixed "Sector Tree" tab's expanded preview advancing on its own. ⋅ Fixed "Sector Map" prev...