Search found 245 matches

by DrkTemplar
Mon Mar 04, 2013 9:28 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

@MrSmite, the sector mini-bosses were reduced in strength over the coarse of the mod development. This was done to add more "scalability". After that are the Elite Cruiser, which I know are also easy to defeat with load out you have. It's my opinion a lot of this is due to the weapon pre-i...
by DrkTemplar
Mon Mar 04, 2013 7:53 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

When i was following the instructions to get this it downloads a zip folder, i tried extracting this and grognaks mod manager recognises it but does not patch it in? do not extract it, just rename the extension from .zip to .ftl. The file is uploaded as a .ftl file, but sometimes when people downlo...
by DrkTemplar
Mon Mar 04, 2013 5:32 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

It's probably the unicode, specifically the optional binary junk (BOM) at the start of such files (to identify the text inside as UTF-8, which is generally assumed anyway, and often identical to ascii which never has such binary). GMM 1.6 appends one file onto another, but doesn't strip the binary ...
by DrkTemplar
Sun Mar 03, 2013 6:50 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

I'm on ubuntu, and as soon as I select my ship and go to get started, the game immediately crashes with no error. Happens in 4.3 and 4.4. Tutorial works fine. Any ideas? This sounds like the data.dat and/or resource.dat aren't packed correctly. Might be worth asking over on the mod manager thread. ...
by DrkTemplar
Sat Mar 02, 2013 8:20 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

Still enjoying this mod, just have one question: is it possible to make an event have a random outcome? Example: I repeatedly get an event about a prison riot [since the forums don't support SPOILER tags I'll stop there]... I get the same result. Always. As you can tell this gets monotonous after a...
by DrkTemplar
Sat Mar 02, 2013 8:15 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

I've noticed that when I take out the bonus stelthship in a roid feild bit, theres a 1/3 chance of the following happening: It dies, and my game crashes to desktop It dies and nothing happens it dies, gives me an augment with no name that seems to eat my other augments if I swap them aroung I'm try...
by DrkTemplar
Sat Mar 02, 2013 7:27 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

Posted new version 0.4.4 This version has a new event that will be part of an optional story arc (written by Whoopty). This story arc will ultimately result in collecting dummy arguments that will be required for the final event. This event, and the dummy augment are a work in progress (like the mod...
by DrkTemplar
Wed Feb 27, 2013 7:08 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

Hello Mr or Mrs DrkTemplar, Have to say first off, I am absolutely loving the mod, only got it last night so I'm just starting to get my bearings, nice work human. Second, I noticed a couple o spelling mistakes along the way so far, and am totally willing to keep a log of them for you during my pla...
by DrkTemplar
Mon Feb 25, 2013 11:57 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

The amount of power actually in the system doesn't matter, just the upgraded level. GL!
by DrkTemplar
Mon Feb 25, 2013 6:14 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040345

Re: [MOD][WIP] FTL Infinite Space

Thanks for the feedback guys. The starting resources (scrap, fuel, missiles, drones, and choice of weapon or crew) is to represent having gone through that lowest of sectors in vanilla. Due to the design, I was forced to use only 2 total sectors. This is why the first sector has enemies with shield ...