Search found 245 matches

by DrkTemplar
Wed May 15, 2013 11:37 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

FYI, I got really busy with work stuff, but I'm still here. all the drone textures are black boxes :( please help Can you give me the name of one of the drones that had a black texture? Are you using other mods, maybe ones related to drones? I'll take a look at this, and see if I can figure out what...
by DrkTemplar
Mon May 06, 2013 9:41 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

Downloaded your mod today and love not being chased by the fleet (Finally i can make full use of Adv Ftl NAv) what i don't like is how every time i try to jump out of the sector the game freezes. Is the mod supposed to auto jump me at the exit beacon and why is it freezing the game? Is your mod not...
by DrkTemplar
Mon May 06, 2013 9:21 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

I encountered a bug where I kept getting an augment at a beacon. I think it was the Scrap Recovery Arm, but I didn't remember what it was from the first time I went there, as I fought battles, then happened to go back to that same star. I had the Auto Reloader, Scrap Recovery Arm and Weapon Pre-Ign...
by DrkTemplar
Mon Apr 29, 2013 6:55 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

Infinite Space update I don't want to leave this mod in an unfinished state, but my interest in FTL itself has diminished. It's a great game, and I enjoyed working on the mod, but I need to move on to other things. I'm going to spend the next 2 weeks supporting this mod, and working towards a finis...
by DrkTemplar
Tue Apr 02, 2013 5:29 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

FYI, I took a few weeks off from the mod. Whoopty has finished more work for the optional storyline he's written, so I'm planning on working on the mod this weekend. I'll go back through previous comments and try and address any bugs found. Anyone having setup issues, I'm in the process of convertin...
by DrkTemplar
Wed Mar 06, 2013 5:23 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

@Hishnegreb, What version of the mod are you using?

Thanks for the corrections. The Crystal Shard isn't a weapon, and shouldn't have dropped. I thought I removed that (multiple times), but I'll do another search for it in the files.

Thanks!
by DrkTemplar
Wed Mar 06, 2013 5:21 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

The mod wont work it does not show up on GMM I don't know y pls help Mods only show in the manager if they have a .ftl extension. I have uploaded the file as a .ftl, However some have reported when downloading it the file is changed to a .zip. If you cannot see this file extension you need to unhid...
by DrkTemplar
Tue Mar 05, 2013 6:51 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

@MrSmite, Disabling "weapons" is really just limiting the max reactor you can put into weapons at that time. It can go down to zero (no weapons), or simply reduced. I don't think its possible to disable augmentations, and sadly its not possible to remove them via an event either. The Damag...
by DrkTemplar
Mon Mar 04, 2013 11:05 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

Since extensive changes are done to all of the event.xml files I have not taken the time to convert them to .append versions. I should have done this from the start, but now I'm left with a ton of tedious work to get there. WinMerge can help identify which events you've changed. Still have to copy/...
by DrkTemplar
Mon Mar 04, 2013 9:49 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1033610

Re: [MOD][WIP] FTL Infinite Space

@VarVarna & Fatty Limes, Well if other mods are working fine, my guess is that it is with the encoding. Pretty much all the mods are using the .append, which requires ANSI. Since extensive changes are done to all of the event.xml files I have not taken the time to convert them to .append version...