Search found 245 matches

by DrkTemplar
Tue Aug 20, 2013 6:29 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

I've looked (briefly) at CE mod, and without a doubt it would require a complete rewrite of IS to make it work. Lots of new content which is really nice! I'll have to look at the download to see exactly what's been changed. I'm mostly curious about the "new tactics" mentioned for enemies. ...
by DrkTemplar
Tue Aug 20, 2013 12:25 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

If that's what's been casing installation issues, than I'm fine with that. However, there have been posts from people using Linux, and Mac (I believe) that have had issues. Since I don't have those environments to test on, I wanted to eliminate any possible difference between my mods, and ones that ...
by DrkTemplar
Mon Aug 19, 2013 4:48 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

First, let me apologize for not at the very least updating the thread to let you guys know what's going on. Second, the reason I have not completed work on this mod is due to the conversion to .append files. This is the ideal way to create the mod, however it makes it (at least for me) very tedious ...
by DrkTemplar
Mon Jun 24, 2013 10:18 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

I'm very sorry guys for the massive delay. As for the compatibility, I've had issues with non windows os. Since I only have a windows machine it's pretty much impossible for me to narrow down what the issue is without help from you guys. When I tried to run the mod in the latest version 1.03.3 it cr...
by DrkTemplar
Tue Jun 18, 2013 11:29 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

Is there an issue with the latest version compatibility with 1.03.3? Every time I use GMM to patch over and start game, I get the Infinite Space start screen, however upon attempting to actually start a game, it just flat out crashes. Any ideas? Cheers, Drunk Correct, it doesn't work with 1.03.3. I...
by DrkTemplar
Mon Jun 03, 2013 5:17 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

I am happy to report that third event in the Fitch's Hydro series has now been written. I've sent it over to Drk, so hopefully if I haven't made too many mistakes, it won't take him long to have it in the mod. I've been trying to get Infinite Space to work with the latest version of FTL. It's a ted...
by DrkTemplar
Wed May 29, 2013 12:57 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

I'm having a really odd problem with this mod, every time I start it the loading bar says "Decent Into Darkness" and I can only start the game with the DID Athena ship but without any of the dialogue for it. However, on the actual start menu it says infinite space. I played DID for a bit ...
by DrkTemplar
Thu May 23, 2013 4:38 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040366

Re: [MOD][WIP] FTL Infinite Space

Correct, the ship unlock quests are not used in Infinite Space. I had plans to add them back in, but haven't even had time to go back and fix some of the issues reported for the mod. It looks like I will also need to update it for the latest FTL version.
by DrkTemplar
Thu May 23, 2013 4:37 pm
Forum: Mod Development
Topic: Making a beacon as nebula?
Replies: 13
Views: 6518

Re: Making a beacon as nebula?

Try putting the event in the "Nebula" eventlist in newEvents.xml, or use the word NEBULA in front of the eventList name, like NEBULA_HOSTILE_SLUG. I could be wrong, but when I had issues with this, putting them in the correct eventList seemed to correct it. If this is correct, it may be ha...
by DrkTemplar
Thu May 23, 2013 4:30 pm
Forum: Mod Development
Topic: Breaking Infinite Space: Suggestions and Review
Replies: 7
Views: 4839

Re: Breaking Infinite Space: Suggestions and Review

Infinite Space needs to give its 'boss' opponents more HP. Infinite Space wasn't designed with a specific custom ship in mind. That would be a horrible idea. It was always play tested with the base ships. Not that I recommend it, but if you read through the posts there are plenty of people complain...