Search found 126 matches
- Fri May 16, 2014 1:07 am
- Forum: Discussion
- Topic: Unbalanced ships
- Replies: 64
- Views: 37955
Re: Unbalanced ships
Seriously, get level 3 cloaking and cloak before they fire. There won't be anything to dodge, because you shoot first and one-shot the enemy Riiiight...that's why this ship is top of everyone's tier lists, with a 100% win rate. You just cloak first and then one shot the enemy! All the way through t...
- Thu May 15, 2014 2:42 am
- Forum: Discussion
- Topic: Unbalanced ships
- Replies: 64
- Views: 37955
Re: Unbalanced ships
Best new feature/ tactic with Stealth B in AE is to man sensors ASAP, often instead of engines. With the exception of nebulas, you can see exactly when all enemy weapons will fire, allowing you to time your cloak to take in as many weapons as possible straight after they fire. Of course, you can fin...
- Wed May 14, 2014 3:51 am
- Forum: Discussion
- Topic: They've now made the game too hard
- Replies: 69
- Views: 49210
Re: They've now made the game too hard
I don't find the seeding any different from before AE. In a normal run on vanilla FTL, I'd expect to get +/- 100 beacons in a successful run across 8 sectors. Last 5 successful AE games have ranged from 94 to 105. Some sectors you get gimped because the exit beacon is more to the middle, or the path...
- Mon May 12, 2014 3:06 am
- Forum: Discussion
- Topic: They've now made the game too hard
- Replies: 69
- Views: 49210
Re: They've now made the game too hard
I've run into the ASB often enough, nearly always by choice, sometimes because I messed up, sometimes because I got unlucky. When you mouse over the hazard marker ' ASB Danger" on the screen, it says " An anti ship battery on the planet is targetting you"...so it definitely isn't on a...
- Sun May 11, 2014 8:23 pm
- Forum: Discussion
- Topic: They've now made the game too hard
- Replies: 69
- Views: 49210
Re: They've now made the game too hard
Some people may say ASB is perfectly ok. But it isn't. It's game breaking inbalanced. If you want lore reasons. A planetary weapon shouldn't be mounted on enemy cruisers, otherwise I want one of all of mine too. Isn't it mounted on the planet? Looks like where the shots come from to me. "Lore&...
- Fri May 09, 2014 4:33 am
- Forum: Tips, Strategy & Guides
- Topic: Beam Drone 1 just total crap?
- Replies: 11
- Views: 19974
Re: Beam Drone 1 just total crap?
I'm pretty sure Engi C only has that beam drone in order to take down Zoltan shields. Otherwise, it's rarely worth using alongside the starting weapons, in my opinion. You must be using a different Engi C than me! Against something with a shield its doing a maximum of 1 damage per volley without th...
- Fri May 02, 2014 12:51 am
- Forum: Discussion
- Topic: Advanced Edition: First impressions thread
- Replies: 130
- Views: 75364
Re: Advanced Edition: First impressions thread
Luck is a significant factor in every run. Does that breach missile fired at you hit an empty room or the helm? You beat the auto ship guarding the station, only to find it has been unused for some time, or, its got a Burst Laser II sitting inside. Your trust the mantis fleeing from the engi, and he...
- Tue Apr 29, 2014 9:08 pm
- Forum: Tips, Strategy & Guides
- Topic: Rate the shop Augmentations
- Replies: 36
- Views: 61774
Re: Rate the shop Augmentations
Glaive Beam. Halberd Beam. BL3. Flak 2. These are all weapons that can ruin your enemy's day but have horrid charge times. A pre-igniter turns these weapons from paper tigers to teleporting ninjas. They can ruin your enemy's day BUT only if you have enough additional firepower to allow them to shin...
- Tue Apr 29, 2014 8:43 am
- Forum: Tips, Strategy & Guides
- Topic: New worst ship?
- Replies: 33
- Views: 37392
New worst ship?
Has to be the Fregatidae, right? Worst name by far, just for starters. And really, seriously, WTF? No - useful - weapon to support your boarders with, take out a medbay, or clone bay, or do some damage to the enemy crew. Noooo, what you have is a weapon that can't be aimed, and takes so long to char...
- Tue Apr 29, 2014 8:06 am
- Forum: Tips, Strategy & Guides
- Topic: Rate the shop Augmentations
- Replies: 36
- Views: 61774
Re: Rate the shop Augmentations
I just do not get the love for the Pre-Igniter! It's only worthwhile having if you've got a weapon loadout that can easily get through/past the other ship's defences in one volley and do significant damage, and if you've got a weapon loadout that can do that, then you don't actually need the Pre-Ign...