Search found 36 matches

by Robert Scythe
Sat Mar 16, 2019 4:21 am
Forum: Working Mods
Topic: [Squad] Treeherders
Replies: 3
Views: 4711

Re: [Squad] Treeherders

Ok, so I tried these guys a couple of times and had some problems. Didn't make it out of the 1st level Volcano. Then I waited a bit and played them again completing a perfect 4 island hard victory! I think the most difficult occurence was figuring out the attack pattern of the tree launcher mech. I ...
by Robert Scythe
Fri Mar 15, 2019 11:18 pm
Forum: Mod Development
Topic: Djinn's Spriting Warehouse
Replies: 27
Views: 15531

Re: Djinn's Spriting Warehouse

Hey, Djinn, I have been enjoying playing Arfy's and others' mod squads that you have contributed spritework to. Awesome stuff. One thing, though, I am having trouble with your link for the Riptide squad. It states that The archive is either in unknown format or damaged. I really want to play this sq...
by Robert Scythe
Fri Mar 15, 2019 11:14 pm
Forum: Working Mods
Topic: [Squad] Riptide
Replies: 6
Views: 7918

Re: [Squad] Riptide

Djinn, I am having trouble with your link. It states that The archive is either in unknown format or damaged. I really want to play this squad but I prefer to use your sprites for that original look and feel.
by Robert Scythe
Fri Mar 15, 2019 10:28 pm
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 13533

Re: [Squad] Aquamarines v1.0.0

Hey, Arfy. So a few suggestions I have to make these guys just a little less OP'd. 1. The Water Launcher should treat fliers the way it does massive enemies as they should be their weakness. 2. The Water Magnet should consider any unit in a water tile that it chooses to send the target to as blockin...
by Robert Scythe
Fri Mar 15, 2019 9:34 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection [7 Squads]
Replies: 24
Views: 17048

Re: [Squad, Pack] Arfy Squad Collection

Hey, cool you checked the posts! Not sure how many modders are still working with this game. One simple thing I wanted to suggest, though you may not want to work on the old squads anymore, for the Fearstormers is to make the Fear Mech's weapon default the upgrade instead and have the default be tha...
by Robert Scythe
Thu Mar 14, 2019 8:13 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection [7 Squads]
Replies: 24
Views: 17048

Re: [Squad, Pack] Arfy Squad Collection

Ok, having a problem with the Manacasters. For some reason both the Dualcaster and Earth Mech's first attack on every mission freezes before applying the default effects, which is screwing up everything. This may also apply to the Frost Mech but since its attack is already a freeze effect it is redu...
by Robert Scythe
Thu Mar 14, 2019 6:32 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection [7 Squads]
Replies: 24
Views: 17048

Re: [Squad, Pack] Arfy Squad Collection

Then there's the Fearstormers. I know Arfy stated that these were boring to create but they may have been even more dull and boring to play, mainly due to the Fear Mech. With his upgrade there really isn't much to do since any unit just has to be in one of the 8 tiles surrounding an attacking unit t...
by Robert Scythe
Thu Mar 14, 2019 4:12 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection [7 Squads]
Replies: 24
Views: 17048

Re: [Squad, Pack] Arfy Squad Collection

Atomic Guardians assessment and run report. I expected these guys to be less effective than the Flame Behemoths, especially without the utility of the Swap, but it turns out that they have really good synergy with each other and radiation isn't just some silly wanna be fire. it is both more difficul...
by Robert Scythe
Tue Mar 12, 2019 8:41 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection [7 Squads]
Replies: 24
Views: 17048

Re: [Squad, Pack] Arfy Squad Collection

Well, I just did a 3 Island Hard with the Bloodweavers, another very fun squad. I like their odd self damage mixed with the big hits that the Biotech Mech can pull out. After a couple of practice starts to get used to them I had a very good run though only the first isle was perfect. I chose to put ...
by Robert Scythe
Tue Mar 12, 2019 4:37 pm
Forum: Working Mods
Topic: [Pilots] Lost Pilots - Now with Fancy Suits™
Replies: 13
Views: 18564

Re: [Pilots] Lost Pilots - Big update! <3

I did not get the problem that Mr. Mister had, and I used her twice with that set up and no complication, however, there is definitely an issue with Aisa. When any enemy even moves through a tile next to her, she futilely attempts to hit them. Now that is not a problem at all with land enemies, thou...