Search found 36 matches

by Robert Scythe
Mon Apr 08, 2019 1:33 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.10
Replies: 19
Views: 12973

Re: [Squad] Eclipse v0.02

I appreciate what you have accomplished here but I have not had the time to report my experience with this squad (still in the middle of a Hard run) but I have already read some of your proposed changes. I am on the third island and overall I have enjoyed this playthrough. The upgrades seem appropri...
by Robert Scythe
Sat Apr 06, 2019 2:14 am
Forum: Working Mods
Topic: [Squad] Fun Judoka
Replies: 2
Views: 3959

Re: [Squad] Fun Judoka

Does the Judo upgrade only throw forward? And how does the Gravity attack work, is it an addition to the normal attack or another piece of equipment? If it is another then where are the Vek Hormones?

Edit: I just realized the Judo is throwing backwards like it is supposed to.
by Robert Scythe
Thu Apr 04, 2019 2:10 am
Forum: Working Mods
Topic: [Squad] Disposal Mechs v1.1.3
Replies: 6
Views: 10025

Re: [Squad] Disposal Mechs v1.1.3

Hey, another fun crew here, though a very slow opening considering that 2 of the mechs deal no initial damage. Kaz is ideal for the Dozer (or 2 of the modded pilots, Binah or Harry Southwood) until it acquires an alternate weapon, though I chose not to use him for a clean evaluation. I managed to ge...
by Robert Scythe
Wed Apr 03, 2019 2:39 am
Forum: Working Mods
Topic: [Pilots] Deluge's Pilot Pack
Replies: 7
Views: 8615

Re: [Pilots] Deluge's Pilot Pack

Ok, I love having more options for pilots but something just came up that screwed me a bit. I keep trying Archibald Alms because I like the idea of his ability. He has jumped into a fire tile twice so I have to be very careful when letting him do his thing, however, this time I let the mech block a ...
by Robert Scythe
Wed Mar 27, 2019 4:14 am
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20470

Re: [Squad] Archive Armors v1.3.2

Hey, had a nutty time with a 4 Island Hard run a few days back. The beginning was ridiculously tough trying to keep the power grid up, which I suppose is the main obstacle for these mechs. Secondary weapons/equipment/pilot abilities seem really necessary to stop them from razing cities with there sh...
by Robert Scythe
Wed Mar 27, 2019 3:47 am
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 16
Views: 21302

Re: [Squad] Freezing Inferno

Hey, Neozoid, another well thought out cool creation you've come up with here. Finished a 4 Isle Hard run and had a crazy time! I avoided Mafan/Bethany and even Ariadne to experience a clean version of their limits. I tried out Archibald Alms, from Deluge's Pilot Pack, in the Frostfire but when I us...
by Robert Scythe
Sun Mar 24, 2019 8:21 pm
Forum: Mod Development
Topic: Djinn's Spriting Warehouse
Replies: 31
Views: 19487

Re: Djinn's Spriting Warehouse

Thanks a lot!
by Robert Scythe
Sun Mar 24, 2019 7:36 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 12
Views: 11520

Re: [Squad] Riptide

Thanks, Djinn, that link seems to work just fine.
by Robert Scythe
Tue Mar 19, 2019 5:57 pm
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.7
Replies: 17
Views: 22767

Re: [Squad] RF1995 v.1.3.5

Lemonymous, great squad you've created here. Did a 4 isle hard run (chopper. jeep, tank) and enjoyed the challenge of using non-massive units. They start off very similar to Rift Walkers with slightly less damage output but become a bit better by the end, though that non-massive attribute keeps them...
by Robert Scythe
Tue Mar 19, 2019 5:43 pm
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 16442

Re: [Squad] Aquamarines v1.0.0

Everglass, very good job in balancing these guys out! I played a 3 island hard (didn't have time for 4) and found it very enjoyable with enough stimulating thought to put into one's choices. The Flood Mech is now more in line with a support ranged unit, however, the water launcher could use an upgra...