Search found 183 matches

by alextfish
Thu Jan 03, 2013 9:31 am
Forum: Mod Development
Topic: Making new ship, some questions:
Replies: 16
Views: 5353

Re: Making new ship, some questions:

ok thanks. next question, in the <shipname>.txt, for what do the 5 numbers under room/door mean? the first one under room i can see is room number that matches the blueprint file, but beyond that... (i want to manually tweak a couple of the doors) also, do you have to have 6 gibs on a player ship o...
by alextfish
Wed Jan 02, 2013 12:35 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 904889

Re: Master Mod List

Also, random question; Can new races be added in-game? It'd be better to ask questions like this in the Mod Development forum. Or even better, search that forum. The question is discussed in this thread , and the answer is unfortunately basically no. (We can change the visual appearance and the tex...
by alextfish
Wed Jan 02, 2013 12:33 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 848102

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

I am having issues making the mod manager work. I have FTL from steam and I unzipped all the files and put them in the FTL steam folder but I keep getting the error message "This executable must be in the same folder as FTLGame.exe" I don't understand why I am getting this errer when it i...
by alextfish
Wed Jan 02, 2013 11:03 am
Forum: Mod Development
Topic: The Liberator
Replies: 4
Views: 2505

Re: The Liberator

Kieve, I disabled drones on the UE Destroyer in Sonata in the way you described, but it'll still appear in stores and screw you when you buy it. Do you have a more effective mechanism? Heh. I'm not Kieve, but I'm quite complimented that you confused me with him :) I've had similar problems with my ...
by alextfish
Wed Jan 02, 2013 10:59 am
Forum: Mod Development
Topic: [WIP] The Cyclone - first attempt at designing a ship
Replies: 15
Views: 5207

Re: [Request] help making a ship ** progress!

What I've seen seems to imply that the "No Oxygen" stripes work sort of like the room images - there are separate layouts for 1x2, 2x1, 2x2, etc. If a room in an unsupported (non-vanilla) size runs out of oxygen, it ends up using a sprite that doesn't match the room's layout. No proof tha...
by alextfish
Wed Jan 02, 2013 10:57 am
Forum: Mod Development
Topic: Questions in modding.
Replies: 16
Views: 5947

Re: Questions in modding.

So, I ran through the Xenolith Tutorial, and got a basic test mod working. My question is, is it possible and if so, how would one make, say, some missile launchers consume drone parts in addition to missiles? What about fuel consumption for Artillery Beam or another weapon? On a related note: This...
by alextfish
Tue Jan 01, 2013 11:35 pm
Forum: Working Mods
Topic: [MOD] Starcraft Conversion v0.5: 18 new ships!
Replies: 58
Views: 106777

Re: [MOD] Starcraft Conversion v0.5: 18 new ships!

Downloaded your mod today. Tested the Battlecruiser, how do you access the yamato compartment for repairs? Thanks for all the hard work, it is impressive. Hmm. That's a bit of a bug. I somewhat can't believe I didn't notice that, in fact. I've fixed it now, so you can redownload SC2Ships.ftl from t...
by alextfish
Tue Jan 01, 2013 11:19 pm
Forum: Mod Development
Topic: The Liberator
Replies: 4
Views: 2505

Re: The Liberator

A lot of this is actually doable. Some bits of it would affect all ships when the mod was installed - i.e. we can make sensor upgrades cost 9999 scrap, but that would apply to all ships that start with sensors 1, not just the Liberator. (People can always just uninstall your mod to use other ships t...
by alextfish
Tue Jan 01, 2013 7:14 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 300155

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

I have a text tutorial going live tomorrow. It'll show how to use FTLEdit from start to end. But that probably wouldn't help for the kind of glitches people are seeing. Well I look forward to it! Please link it asap. The FTLEdit tutorial is posted! http://www.ftlgame.com/forum/viewtopic.php?f=12&am...
by alextfish
Tue Jan 01, 2013 7:11 pm
Forum: Mod Development
Topic: [WIP] The Cyclone - first attempt at designing a ship
Replies: 15
Views: 5207

Re: [Request] help making a ship

That does look like a fun setup :) I've had occasional glitches like that with FTLEdit as well. A couple of thoughts: * FTLEdit gets very confused if you have the Options open while editing the ship. I'd suggest trying to close the options dialog. If that itself doesn't work, then you might need to ...