Search found 183 matches

by alextfish
Sun Jan 06, 2013 9:47 am
Forum: Mod Development
Topic: Any good editor for FTL-styled graphics?
Replies: 3
Views: 1671

Re: Any good editor for FTL-styled graphics?

GIMP, Photoshop or other bitmap paint programs should be fine. As Kieve said, setting brush to 1 pixel size and turning off anti-aliasing is what you want for pixel art.
by alextfish
Sun Jan 06, 2013 9:43 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 885418

Re: [MOD][WIP] FTL Infinite Space

@3.14, I don't want to reduce the starting scrap because others are still saying the initial build up is tough. You will run into ships with shields of 2 in the first sector, so the starting scrap is to represent having gone through a sector already. If anything I might even increase this to compen...
by alextfish
Sat Jan 05, 2013 11:33 am
Forum: Working Mods
Topic: [SHIP] The Viper
Replies: 50
Views: 80358

Re: [SHIP] The Viper

The stock ship can kill auto-drones, albeit incredibly slowly - the boarding drone will kill a system, the auto-drone will self-heal, boarding drone kills it again... 1 hull damage each time the system is destroyed. Nope. Auto-ships will only repair systems in rooms that don't have a hull breach . ...
by alextfish
Sat Jan 05, 2013 3:11 am
Forum: Working Mods
Topic: [SHIP] The Viper
Replies: 50
Views: 80358

Re: [SHIP] The Viper

I was in the mood for trying out a mod, so I gave this one a go. It's fascinating. I pretty much died (lost 2/3 hull and/or 2 crew members) in Sector 1 a couple of times. Auto-ships, which are particularly prevalent in sector 1, really ruin this ship's day. (I had this problem with my troop transpor...
by alextfish
Fri Jan 04, 2013 5:47 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 885418

Re: [MOD][WIP] FTL Infinite Space

faced zoltan elite. where the hell are the zoltan shields?! hell, they should have the super zoltan shields that regen since they are elite. This should probably have the zoltan shield, but he can't add the super regenerating zoltan shield as that's hard-coded to only happen as stage 3 of the boss....
by alextfish
Fri Jan 04, 2013 5:30 pm
Forum: Mod Development
Topic: Battlefleet Gothic: Cobra Class Destroyer [lots of pics]
Replies: 13
Views: 34718

Re: Battlefleet Gothic: Cobra Class Destroyer [lots of pics]

Welcome! This does indeed look like an excellent effort. I don't know WH40K myself, but this looks great. The side view does give you a more idiosyncratic ship layout, and the idea that the horizontal doors are actually elevators between decks is kinda a cool way to reinterpret the game :) Yeah I ju...
by alextfish
Thu Jan 03, 2013 11:52 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294273

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

A few pages back someone else posted an updated version of the program that wasn't on the homepage for this editor or mentioned on the front page of this thread. https://github.com/Darkfrost/FTLEdit It did get the ship graphic lined up with the framework layout. However, the shields, weapons, etc. ...
by alextfish
Thu Jan 03, 2013 11:50 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294273

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

My previous post was deleted? Why?! I'm asking for help! Long story short, ftldata has been run and the resource.dat and data.dat folders haven been linked under 'Options'. Now what? http://i.imgur.com/1F8bu.png Well, what is that error message telling you? It's telling you that it can't find a fil...
by alextfish
Thu Jan 03, 2013 2:20 pm
Forum: Mod Development
Topic: Making new ship, some questions:
Replies: 16
Views: 5151

Re: Making new ship, some questions:

I had this kind of issue (uncrewable rooms) a few times. You do indeed need to specify a <slot>, with <number> and <direction>. Try copypasting an <engines> section from one of the built-in ships, and then just change the room number to 7 to match your ship. The game is pretty sensitive to typos: be...
by alextfish
Thu Jan 03, 2013 9:34 am
Forum: Mod Development
Topic: Questions in modding.
Replies: 16
Views: 5721

Re: Questions in modding.

Drones taking hits is based on image size? Giant transparent image may solve problems, as it will cover your ship no matter where it is flying, unless we find defensive drones don't get hit by incoming fire. My problem is then drones have no cooldowns... as soon as one gets hit, you could simply sp...