Search found 183 matches

by alextfish
Wed Jan 09, 2013 11:29 pm
Forum: Mod Development
Topic: Game crashes when manually editing ship crew members
Replies: 8
Views: 3980

Re: Game crashes when manually editing ship crew members

Hmm. Yeah, if that's all you've changed, it should be fine. Can you confirm that if you unzip the .ftl file (after renaming it to .zip), all you see is a data/ directory, and the only thing in that data/ directory is a file called blueprints.xml.append? And that blueprints.xml.append file only conta...
by alextfish
Wed Jan 09, 2013 2:39 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 903360

Re: Master Mod List

I guess I may as well crosspost here to say that I answered over on the other thread Dreamstorm made, pointing him/her at ComaToes's Profile Editor.
by alextfish
Wed Jan 09, 2013 2:35 pm
Forum: Mod Development
Topic: Simple mod request: All ships unlocked
Replies: 2
Views: 2326

Re: Simple mod request: All ships unlocked

Sounds like you want ComaToes's Profile Editor.

As a reminder, always back up your prof.sav file before editing it with anything like this.
by alextfish
Wed Jan 09, 2013 11:55 am
Forum: Mod Development
Topic: Reverse engineering and changing the game code
Replies: 8
Views: 4421

Re: Reverse engineering and changing the game code

There are few things which bugged me about the gameplay though. Nothing major just a few details. So, what's the general opinion on reverse engineering and changing the clients code to add/mod content by injection and its releases( open source obviously )? I think the general opinion here is probab...
by alextfish
Wed Jan 09, 2013 11:04 am
Forum: Working Mods
Topic: [MOD] Starcraft Conversion v0.5: 18 new ships!
Replies: 58
Views: 106461

Re: [MOD] Starcraft Conversion v0.5: 18 new ships!

I'm pretty sure that enemy weapons just target rooms at entirely at random, so I don't think moving the oxygen room would do much, I'm just unlucky/lucky depending on how you look at it. Normal weapons, yes. But I think beams take a diagonal line between two rooms chosen at random; and the O2 room ...
by alextfish
Tue Jan 08, 2013 4:06 pm
Forum: Working Mods
Topic: [MOD] Starcraft Conversion v0.5: 18 new ships!
Replies: 58
Views: 106461

Re: [MOD] Starcraft Conversion v0.5: 18 new ships!

Hahahaha. I just watched your Overlord playthroughs. Wow, that's pretty painful to see. The Zerg ships are usable, they just need a lot of luck and skill to come together. Maybe I should move the Overlord's oxygen system, because it does seem to take a disproportionate amount of hits from enemy beam...
by alextfish
Tue Jan 08, 2013 3:06 pm
Forum: Mod Development
Topic: Game crashes when manually editing ship crew members
Replies: 8
Views: 3980

Re: Game crashes when manually editing ship crew members

Hah. That crash unfortunately means your XML isn't quite right. It's very easy to get things fractionally wrong, and XML is a very sensitive format. First: Carefully look through the text of your blueprints.xml.append file, in particular looking at every tag inside angle brackets <likeThis>. Every &...
by alextfish
Tue Jan 08, 2013 10:41 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 298411

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

Looks like all the mount points have been lost. I'd recommend you don't use FTLEdit for this: just create a very simple zip file containing nothing but a blueprints.xml.append file containing the <shipBlueprint> for the Zoltan cruiser, tweaked as you wish. I see a lot of people on this thread who're...
by alextfish
Mon Jan 07, 2013 4:55 pm
Forum: Mod Development
Topic: [PLACE ANY MOD SUGGESTIONS HERE] FTL:Faster Than Light
Replies: 3
Views: 2294

Re: [PLACE ANY MOD SUGGESTIONS HERE] FTL:Faster Than Light

My Suggestion: I personally would like to see a layout that has a 6 man teleporter, and maybe the possibility to have a unique weapon to the ship (maybe a upgraded healing burst or anti-bio beam). I am aware that this may seem to unbalenced in a OP way, so maybe restrict the crew down to 2 at the s...
by alextfish
Mon Jan 07, 2013 1:45 am
Forum: Working Mods
Topic: [MOD] Starcraft Conversion v0.5: 18 new ships!
Replies: 58
Views: 106461

Re: [MOD] Starcraft Conversion v0.5: 18 new ships!

Thanks very much for the video review, Dragon! You have a very amusing narration style :) Thanks for the thoughts on the UI. I agree it doesn't really work as it currently is. I'll give your suggestion some thought. The fully powered-up Carrier is quite something to see. Quite amusing how one of the...