Search found 183 matches

by alextfish
Sun Nov 04, 2012 11:49 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294190

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

A couple of ideas for fixing both of the last problems: Take note of the "Important ship settings" you specified in the editor Options. If you don't have it open in the FTL Ship Editor any more, unzip the .ftl file and look in the data/blueprints.xml.append file, on the line that looks lik...
by alextfish
Fri Nov 02, 2012 5:52 pm
Forum: Mod Development
Topic: [MOD][WIP] Starcraft Total Conversion
Replies: 73
Views: 44724

Re: [MOD][WIP] Starcraft Total Conversion

Still coming along nicely. Got all the engine rooms actually crewable, after a bunch of fiddling with XML. Still need to align images and sort out mount points. Doing a bunch of playtesting and balance tweaking (Phoenix was way too good; Overlord was way too bad). Have a screenshot: http://i.imgur.c...
by alextfish
Fri Nov 02, 2012 12:54 pm
Forum: Mod Development
Topic: Un-crewable rooms
Replies: 1
Views: 1537

Re: Un-crewable rooms

Finally got this working. It is to do with the <slot><direction>...<number> inside the <engines> tag and similar; perhaps I just got it wrong before. Some notes, for those who might have difficulty like I did: The engines room has several available images and corresponding slot requirements. Suitabl...
by alextfish
Fri Nov 02, 2012 10:34 am
Forum: Discussion
Topic: Apology and a possible glich?
Replies: 12
Views: 5075

Re: Apology and a possible glich?

Losing your crew is intended. It's just like blowing up a ship with your crew in it. It's a brand new battle each time, nothing is saved. That's what I expected, but curiously, there's one exception. The flagship crew that were killed are still killed. The isolated systems are fully repaired, etc, ...
by alextfish
Fri Nov 02, 2012 10:24 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294190

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Still being developed, just got put on hold for a bit since real-life stuff got in the way :) That's great to hear! Don't worry, I know how it is when you've developed a tool, put it out there on the internet, and then people keep using it and finding bugs and asking you to fix them. Especially whe...
by alextfish
Fri Nov 02, 2012 10:21 am
Forum: Mod Development
Topic: [Mod idea] Stargate Universe
Replies: 6
Views: 4780

Re: [Mod idea] Stargate Universe

My thoughts on each of the ideas suggested in this thread, from the point of view of an amateur modder: -The mod set a low fuel limit/capacity like 5 for example but possibly room to increase it in some form later in the game Curiously tricky. You can make the cost of new fuel very expensive, and yo...
by alextfish
Thu Nov 01, 2012 12:38 pm
Forum: Mod Development
Topic: Any Mods to increase Crew numbers?
Replies: 15
Views: 15035

Re: Any Mods to increase Crew numbers?

No, I don't think it's possible to modify this with the standard modding tools.
by alextfish
Wed Oct 31, 2012 1:59 pm
Forum: Technical Support and Bugs
Topic: Is this AI behavior intentional?
Replies: 4
Views: 2396

Re: Is this AI behavior intentional?

The flagship's crew always run around fixing things (including the medbay) for me.
by alextfish
Wed Oct 31, 2012 11:37 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294190

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

I can't seem to get any of my custom ships to appear in the game. 1) I open the FTL Editor and edit an existing ship, changing the stats etc. around. Then I "Export as .ftl" 2) I place the file.ftl into the mods directory for GMM 3) I run GMM and patch my new ship into the game 4) I run F...
by alextfish
Wed Oct 31, 2012 11:17 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294190

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

I'm having lots of success using this to design the ships for my Starcraft retheme. Thanks for the tool! My biggest WISHLIST items for FTL Ship Editor, in order, most desired first: ⋅ Export the alignment of the base image relative to the layout. You've got it in there (via the "Move ...