Search found 14 matches

by FTL ProjCoal team
Mon May 21, 2018 2:44 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 359063

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Well, I'd better do it in my main- this is the shared account me and my fellow modders use lol
by FTL ProjCoal team
Mon May 21, 2018 2:42 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 359063

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

This is just a suggestion, but next update, could you add a weapon creator/editor? If you could that would be awesome! Edit: Also an Event Creator it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a cras...
by FTL ProjCoal team
Mon May 21, 2018 2:38 pm
Forum: Mod Development
Topic: Enemy ships not working.
Replies: 5
Views: 2209

Re: Enemy ships not working.

Hi, I'm new to modding ftl so there may be an obvious answer to this i'm missing. I've been using superluminal to make crazy ships to play as, but i tried creating some enemy ships. The problem is, none of them are appearing! I have no idea what to do about it. If anyone knows why, please tell me. ...
by FTL ProjCoal team
Mon May 21, 2018 2:31 pm
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 3026

Re: FTL Suggestions

Ok so I have a bunch of suggestions for if FTL ever gets a major update. Reactor Subsystem Pretty self explanatory, but you can target the reactor to make it lose power. It might need a little bit of balancing, maybe 50 percent chance to avoid system damage. Manning bonus might be an extra power ba...