Search found 14 matches
- Mon May 21, 2018 2:44 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 665
- Views: 359063
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Well, I'd better do it in my main- this is the shared account me and my fellow modders use lol
- Mon May 21, 2018 2:42 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 665
- Views: 359063
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
This is just a suggestion, but next update, could you add a weapon creator/editor? If you could that would be awesome! Edit: Also an Event Creator it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a cras...
- Mon May 21, 2018 2:38 pm
- Forum: Mod Development
- Topic: Enemy ships not working.
- Replies: 5
- Views: 2209
Re: Enemy ships not working.
Hi, I'm new to modding ftl so there may be an obvious answer to this i'm missing. I've been using superluminal to make crazy ships to play as, but i tried creating some enemy ships. The problem is, none of them are appearing! I have no idea what to do about it. If anyone knows why, please tell me. ...
- Mon May 21, 2018 2:31 pm
- Forum: Discussion
- Topic: FTL Suggestions
- Replies: 5
- Views: 3026
Re: FTL Suggestions
Ok so I have a bunch of suggestions for if FTL ever gets a major update. Reactor Subsystem Pretty self explanatory, but you can target the reactor to make it lose power. It might need a little bit of balancing, maybe 50 percent chance to avoid system damage. Manning bonus might be an extra power ba...