Search found 84 matches

by Lemonymous
Wed Mar 21, 2018 9:17 am
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2 (NOT updated for ITB 1.2)
Replies: 18
Views: 24360

[Squad] Archive Armors v1.3.2 (NOT updated for ITB 1.2)

Warning: This mod has not been updated for ITB 1.2. For bug free experience, use with ITB 1.1 - otherwise use at your own risk. I want to update it eventually, but I cannot promise anything. "Archive designed this squad for engagements so dire, collateral damage was deemed unavoidable." h...
by Lemonymous
Sat Mar 17, 2018 4:20 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 52772

Re: Prototype Lua mod loader

When adding new squads via the mod loader, squad filtered statistics gets messed up. In addition, if you remove a mod, trying to open statistics will give an error since it is trying to find a mech that does not exist anymore. Is this something that can be fixed, or is it just something we have to l...
by Lemonymous
Thu Mar 15, 2018 4:28 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 52772

Re: Prototype Lua mod loader

Uhhh, am I missing something here? Is it supposed to be possible for ordinary people to understand how to get a mod working using this thing, or is this mod programmers only until you guys can come up with a more user-friendly solution? It is possible for ordinary people. Could you describe your pr...
by Lemonymous
Fri Mar 09, 2018 3:36 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 52772

Re: Prototype Lua mod loader

How do you add new animations? In animations.lua, say, there is this code: MechLaser = MechUnit:new{ Image = "units/player/mech_laser.png", PosX = -15, PosY = -8 } MechLasera = MechUnit:new{ Image = "units/player/mech_laser_a.png", PosX = -15, PosY = -8, NumFrames = 4 } MechLase...