Search found 67 matches

by Lemonymous
Fri Mar 30, 2018 10:57 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 18212

Re: [Squad] Archive Armors

stylesrj wrote:It got updated... well damn I've already recorded two videos of a run with the old one... I'll still post them when the time comes though.

I'm sorry. The new version is not so different though. The experience should be similar.

Looking forward to the videos!
by Lemonymous
Fri Mar 30, 2018 10:06 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 18212

Re: [Squad] Archive Armors

Small squad update. Smoke Launcher model updated. Devastator has a new weapon image, and bullet sprite. Bomb Run has a new attack effect. Changes: Devastator gains +1 movement. Bomber gains +1 movement. Devastator: +1 damage. Devastator upgrades: -1 damage. Bomb Run: Changed. Bomb Run upgrade: loses...
by Lemonymous
Wed Mar 28, 2018 5:04 pm
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 20818

[Squad] RF1995 v.1.3.5

"How this squad got mixed up in the earth-saving business is unknown. Now where do the Vek hide their flag?" https://i.imgur.com/vtCVgzn.png https://i.imgur.com/ZwKG4En.png https://i.imgur.com/mxGnkIk.png https://i.imgur.com/fMgTx2K.png https://i.imgur.com/d4MMim8.png RF1995 1.3.5 - requi...
by Lemonymous
Wed Mar 21, 2018 9:17 am
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 18212

[Squad] Archive Armors v1.3.2

"Archive designed this squad for engagements so dire, collateral damage was deemed unavoidable." https://i.imgur.com/N0CQhw3.png https://i.imgur.com/Lw7ypF9.png https://i.imgur.com/4g4zLe0.png Archive Armors 1.3.2 Mod Loader - (Originally by CyberBoy2000. Continued by kartoFlane) Old Vers...
by Lemonymous
Sat Mar 17, 2018 4:20 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 35138

Re: Prototype Lua mod loader

When adding new squads via the mod loader, squad filtered statistics gets messed up. In addition, if you remove a mod, trying to open statistics will give an error since it is trying to find a mech that does not exist anymore. Is this something that can be fixed, or is it just something we have to l...
by Lemonymous
Thu Mar 15, 2018 4:28 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 35138

Re: Prototype Lua mod loader

Uhhh, am I missing something here? Is it supposed to be possible for ordinary people to understand how to get a mod working using this thing, or is this mod programmers only until you guys can come up with a more user-friendly solution? It is possible for ordinary people. Could you describe your pr...
by Lemonymous
Fri Mar 09, 2018 3:36 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 35138

Re: Prototype Lua mod loader

How do you add new animations? In animations.lua, say, there is this code: MechLaser = MechUnit:new{ Image = "units/player/mech_laser.png", PosX = -15, PosY = -8 } MechLasera = MechUnit:new{ Image = "units/player/mech_laser_a.png", PosX = -15, PosY = -8, NumFrames = 4 } MechLase...