Search found 412 matches

by Jumbocarrot0
Thu Feb 27, 2020 8:50 am
Forum: Mod Development
Topic: Changing in-game event font color
Replies: 5
Views: 2663

Re: Changing in-game event font color

I'm not aware of any way to change the text colour, but you can definitely change the event window colour.
by Jumbocarrot0
Wed Jan 29, 2020 6:28 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 467460

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Hey all, first of all, thank you very much for this super intuitive editor kartoFlane. It makes creating own ships really super easy :) Unfortunately, I have some weird problems with the walls of my ships. They appear completely right in the editor but ingame there are openings everywhere: [IMAGE] ...
by Jumbocarrot0
Wed Jan 08, 2020 7:08 am
Forum: Working Mods
Topic: FTL : SUPREMACY
Replies: 31
Views: 53405

Re: FTL : SUPREMACY

The difficulty progression is a bit out of whack with this mod. Everything before the flagship is very easy, then you reach the flagship and you die instantly. I think that standard enemies need a further buff if they haven't already (I didn't notice any in my playthrough.) Lvl 10 shields were remov...
by Jumbocarrot0
Wed Jan 01, 2020 9:31 am
Forum: Working Mods
Topic: FTL : SUPREMACY
Replies: 31
Views: 53405

Re: FTL : SUPREMACY

FTL : Supremacy has some UI issues with the latest versions of FTL. This patched version fixes said issues, as well as implement a few balance changes and fixes. Download FTL : Supremacy for FTL 1.6.X Here Full Changelog from V0.2 to V0.2.1: UI Fixes, including: - The Loading Bar - Tooltips - Oxygen...
by Jumbocarrot0
Sun Dec 29, 2019 8:50 am
Forum: Working Mods
Topic: [SHIP][AE] Captain Surreal v2.0
Replies: 20
Views: 20741

Re: [SHIP][AE] Captain Surreal v2.0

Unfortunately the download link seems to be broken.
by Jumbocarrot0
Wed Dec 25, 2019 3:07 am
Forum: Working Mods
Topic: [Ship/Conversion] Faster Than Christmas!
Replies: 46
Views: 48809

Re: [Ship/Conversion] Faster Than Christmas!

I have made a new version of this mod to utilize new features of FTL:Hyperspace. You can download this Hyperspace version here. Main features of this version: ⋅ The new races (Santa and Elves) no longer replace Vanilla races, and have slightly different attributes. (Santa has 150 health wi...
by Jumbocarrot0
Mon Dec 16, 2019 9:23 pm
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 3120

Re: [Weapon Mini-Pack] Winter Weapon Wonderland

Is there a download link for this mod?
by Jumbocarrot0
Thu Dec 12, 2019 9:35 am
Forum: Mod Development
Topic: [QUESTION] Less than 14, and not exactly 10?
Replies: 6
Views: 3438

Re: [QUESTION] Less than 14, and not exactly 10?

If I haven't specified where a system goes and try to buy it anyway that's bound to cause a crash. I just want to clarify, that is not the case. If you try to buy a system on a ship where said system has not been assigned on the ship, it doesn't break the game at all. The only problem is that it wi...
by Jumbocarrot0
Tue Oct 01, 2019 9:18 am
Forum: Working Mods
Topic: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]
Replies: 21
Views: 56583

Re: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]

Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system. The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon th...
by Jumbocarrot0
Sun Sep 22, 2019 2:15 am
Forum: Working Mods
Topic: The Clawed Slug (Ship)
Replies: 6
Views: 8084

Re: The Clawed Slug (Ship)

I've looked at the mods myself and it seems to just be an issue with the folders for both 1.2 and 1.3. The mods are fully playable once that's fixed. I've also fixed some issues regarding room interiors, mainly computer glows. Fixed versions are downloadable below for anyone who wants to use this mo...