Search found 385 matches

by Jumbocarrot0
Wed Sep 04, 2019 9:57 am
Forum: Working Mods
Topic: FTL Modding Compendium
Replies: 2
Views: 4592

FTL Modding Compendium

I've already posted this on the FTL Discord, so I should probably post it here to. Link to Modding Compendium This compendium is designed to be an upgrade of the master mod list. Not only will it be updated for new mods, but it has also been expanded to include new sections, such as modding tools. I...
by Jumbocarrot0
Mon Sep 02, 2019 6:09 am
Forum: Working Mods
Topic: [Ship]Star Trek: Enterprize (NX-01)
Replies: 7
Views: 20523

Re: [Ship]Star Trek: Enterprize (NX-01)

Stormbringer wrote:played it. seems pretty good.

Here's an example of a custom weapon's code from Project Coalition:


Why are you posting that here?
by Jumbocarrot0
Thu Jul 25, 2019 6:10 am
Forum: Mod Development
Topic: How to increase the evade rate to 100 or more without stealth?
Replies: 5
Views: 2449

Re: How to increase the evade rate to 100 or more without stealth?

Do you know which file the game's code is in? And how should the code be modified? The game code is not located in any easy to reach file, it is compiled in the game’s .exe file. There have been attempts to modify the code in the .exe, but nothing major has been done yet and there’s no easy way to ...
by Jumbocarrot0
Mon Jul 08, 2019 3:41 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 13
Views: 10383

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

New update!

Adds two new versions of the mod to work with Arsenal+ and Captain's Edition.

And two pixels.
by Jumbocarrot0
Fri May 10, 2019 7:41 pm
Forum: Working Mods
Topic: Master Mod List - Into The Breach
Replies: 3
Views: 40691

Re: Master Mod List - Into The Breach

Oops, accidentally deleted most of the list! tbh I don't even know how that happened. Will be fixed soon. Update: Have brought it back from when it was Feb 8. Now I will find any mods that haven't been posted on there. Update the 2nd: Have done that. Now back to (hopefully) what it was before deleti...
by Jumbocarrot0
Mon May 06, 2019 10:34 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.10
Replies: 7
Views: 8188

Re: [Squad] Zero Dawn v0.01

Graphics look amazing for the most part, but the Tail Mech’s head look a bit, off. It looks more like a flat disc then a head tbh. These are all based on designs from Horizon Zero Dawn, in which the tall mech explicitly has a flat disc for a head! Ah, okay. I thought it was an animal-like theme, an...
by Jumbocarrot0
Mon May 06, 2019 10:32 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 193177

Re: The Shipyard

So I have some Kestrel reskins for a mod of mine that I'm fine for others to use. Download Assets https://i.imgur.com/24t9ndc.png Pirate Kestrel B https://i.imgur.com/bUFShIy.png Some Greenish one I also have this, which I got somewhere on these forums. I don't remember who the original creator was,...
by Jumbocarrot0
Mon May 06, 2019 6:26 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.10
Replies: 7
Views: 8188

Re: [Squad] Zero Dawn v0.01

Graphics look amazing for the most part, but the Tail Mech’s head look a bit, off. It looks more like a flat disc then a head tbh.
by Jumbocarrot0
Sun Apr 07, 2019 10:38 am
Forum: Mod Development
Topic: Mod request: Crew weapons/equipment
Replies: 1
Views: 2120

Re: Mod request: Crew weapons/equipment

What it says on the tin: It would be interesting to have individual crew customization, such as giving the crew items that help them repair faster, use stronger melee attacks, become more specialized with certain systems, become resistant to stunning, etc. Um, not possible. FTL modding is very limi...
by Jumbocarrot0
Sat Apr 06, 2019 8:06 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.11
Replies: 19
Views: 15529

Re: [Squad] Eclipse v0.01

Before I even play the mod, let me just say that the sprites look great. Good job.