Search found 412 matches

by Jumbocarrot0
Sun May 03, 2020 8:42 pm
Forum: Mod Development
Topic: Laser Artillery freezes the game
Replies: 3
Views: 1568

Re: Laser Artillery freezes the game

Sergeek wrote:Maybe targeting the ship with less than seven rooms crashes the game?


That’s exactly the problem.
by Jumbocarrot0
Fri May 01, 2020 8:04 pm
Forum: Mod Development
Topic: Miniship images
Replies: 3
Views: 1464

Re: Miniship images

Turning the resizing interpolation to none would stop the blurriness, but it has its own problems regarding black outlines.
For me, I use that and just redraw the outlines.
For the scale tool, you can change this on the bottom left once you select the scale tool.
by Jumbocarrot0
Fri May 01, 2020 7:41 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 32
Views: 28513

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Link is broken please can you fix it? I will even pay you if you want! I want to play around with this so badly!!!! Does anyone have Exe for this still? I will pay anyone. You might like FTL: Hyperspace , you’ll need to downgrade to FTL 1.6.9 to use it, and it doesn’t have every feature this one di...
by Jumbocarrot0
Wed Apr 29, 2020 8:39 am
Forum: Mod Development
Topic: Edit Mods?
Replies: 2
Views: 1204

Re: Edit Mods?

The biggest problem I noticed is your file structure

You don't need the Battleship Arsenal folder in the .ftl file, the audio, data and img folders should be the top level folders.
by Jumbocarrot0
Mon Apr 20, 2020 9:19 am
Forum: Working Mods
Topic: [WIP] Stores Expanded - A Mini Overhaul
Replies: 5
Views: 4199

Re: [WIP] Stores Expanded - A Mini Overhaul

Bug fix update to the main mod and release of the Captains Edition Patch, allowing Stores Expanded to work flawlessly with Captains Edition.
by Jumbocarrot0
Mon Apr 13, 2020 9:56 am
Forum: Working Mods
Topic: Skateboard terrain
Replies: 2
Views: 1181

Re: what is the first mod i should use?

Captain's Edition and Arsenal+ are two rather big mods that add a lot to the game, both worth a play.

I also recommend Stations Job, which is probably the most gameplay changing mod out there, and No Time to Lose, designed to be played without pausing the game, making it more fast-paced.
by Jumbocarrot0
Tue Apr 07, 2020 5:04 am
Forum: Mod Development
Topic: [WIP] Event Simulator made with Python
Replies: 1
Views: 1448

[WIP] Event Simulator made with Python

I've made a python program to interpret the XML code for an event and allow you to play through the event. You can download it here on GitHub You will require python to run this, which you can get here. https://i.imgur.com/uypkofE.png So far, this simulator: ⋅ Can interpret events from a f...
by Jumbocarrot0
Fri Mar 20, 2020 9:22 pm
Forum: Working Mods
Topic: [WIP] Stores Expanded - A Mini Overhaul
Replies: 5
Views: 4199

Re: [WIP] Stores Expanded - A Mini Overhaul

The mod looks really cool ;), however is it compatible with Captains Edition? If not, are you gonna make it compatible? Thanks! Unfortunately I doubt the current version is compatible with Captain's Edition, or any large overhaul for that matter. I probably could make a compatible version, it would...
by Jumbocarrot0
Tue Mar 17, 2020 9:07 am
Forum: Working Mods
Topic: The Doorscord
Replies: 1
Views: 1011

Re: The Doorscord

FTL has an annoying bug that causes the game to crash when ships with a lot of reactor power (like this one) to crash when entering an ion field.
That's probably what happened to you. Here's a patch for it.
by Jumbocarrot0
Sat Mar 07, 2020 5:09 am
Forum: Working Mods
Topic: [WIP] Stores Expanded - A Mini Overhaul
Replies: 5
Views: 4199

[WIP] Stores Expanded - A Mini Overhaul

https://i.imgur.com/m6oOTX9.png Thanks to Bamalf for letting me modify and use the Order Station (station seen above) from Arsenal+ . Stores expanded requires features from FTL: Hyperspace to work. This requires you to downgrade to FTL 1.6.9 and download hyperspace from the forum link. More details...