Search found 374 matches

by Jumbocarrot0
Mon Sep 02, 2019 6:09 am
Forum: Working Mods
Topic: [Ship]Star Trek: Enterprize (NX-01)
Replies: 7
Views: 18067

Re: [Ship]Star Trek: Enterprize (NX-01)

Stormbringer wrote:played it. seems pretty good.

Here's an example of a custom weapon's code from Project Coalition:


Why are you posting that here?
by Jumbocarrot0
Thu Jul 25, 2019 6:10 am
Forum: Mod Development
Topic: How to increase the evade rate to 100 or more without stealth?
Replies: 5
Views: 1150

Re: How to increase the evade rate to 100 or more without stealth?

Do you know which file the game's code is in? And how should the code be modified? The game code is not located in any easy to reach file, it is compiled in the game’s .exe file. There have been attempts to modify the code in the .exe, but nothing major has been done yet and there’s no easy way to ...
by Jumbocarrot0
Mon Jul 08, 2019 3:41 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 13
Views: 8611

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

New update!

Adds two new versions of the mod to work with Arsenal+ and Captain's Edition.

And two pixels.
by Jumbocarrot0
Fri May 10, 2019 7:41 pm
Forum: Working Mods
Topic: Master Mod List - Into The Breach
Replies: 3
Views: 26363

Re: Master Mod List - Into The Breach

Oops, accidentally deleted most of the list! tbh I don't even know how that happened. Will be fixed soon. Update: Have brought it back from when it was Feb 8. Now I will find any mods that haven't been posted on there. Update the 2nd: Have done that. Now back to (hopefully) what it was before deleti...
by Jumbocarrot0
Mon May 06, 2019 10:34 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.06
Replies: 7
Views: 4893

Re: [Squad] Zero Dawn v0.01

Graphics look amazing for the most part, but the Tail Mech’s head look a bit, off. It looks more like a flat disc then a head tbh. These are all based on designs from Horizon Zero Dawn, in which the tall mech explicitly has a flat disc for a head! Ah, okay. I thought it was an animal-like theme, an...
by Jumbocarrot0
Mon May 06, 2019 10:32 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 165264

Re: The Shipyard

So I have some Kestrel reskins for a mod of mine that I'm fine for others to use. Download Assets https://i.imgur.com/24t9ndc.png Pirate Kestrel B https://i.imgur.com/bUFShIy.png Some Greenish one I also have this, which I got somewhere on these forums. I don't remember who the original creator was,...
by Jumbocarrot0
Mon May 06, 2019 6:26 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.06
Replies: 7
Views: 4893

Re: [Squad] Zero Dawn v0.01

Graphics look amazing for the most part, but the Tail Mech’s head look a bit, off. It looks more like a flat disc then a head tbh.
by Jumbocarrot0
Sun Apr 07, 2019 10:38 am
Forum: Mod Development
Topic: Mod request: Crew weapons/equipment
Replies: 1
Views: 1795

Re: Mod request: Crew weapons/equipment

What it says on the tin: It would be interesting to have individual crew customization, such as giving the crew items that help them repair faster, use stronger melee attacks, become more specialized with certain systems, become resistant to stunning, etc. Um, not possible. FTL modding is very limi...
by Jumbocarrot0
Sat Apr 06, 2019 8:06 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.07
Replies: 17
Views: 9021

Re: [Squad] Eclipse v0.01

Before I even play the mod, let me just say that the sprites look great. Good job.
by Jumbocarrot0
Tue Feb 12, 2019 6:38 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 387126

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Thanks Jumbocarrot0, it does answer my questions although that impressive amount of NOs are a bit of a bummer. I imagine these aren't possible with the XML modifications of modding, but isn't there a way to find and possibly modify hard coded stuff for the game ? A lot of not mod friendly games get...