Search found 109 matches

by xdiesp
Fri Feb 22, 2013 5:57 pm
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9056

Re: Ship creation through buy system

Ah, by "setting aside what mods do" I was commenting about the fact that mods add new weapons all the times and the chart only cover Vanilla. :) The randomizer is a free utility to write joke plots, like this: http://writers-den.pantomimepony.co.uk/writers-plot-ideas.php I repurposed it, s...
by xdiesp
Wed Feb 20, 2013 3:37 pm
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9056

Re: Ship creation through buy system

Setting aside what mods do as I focus on vanilla, the issue with equipment being situational is part of the rock\paper\scissor side of the game: the starting Mantis B shield is unbeatable against engis, or a sitting duck against autoships. About the Burst Laser III's cost: no starting ship has it, b...
by xdiesp
Wed Feb 20, 2013 2:37 am
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9056

Re: Ship creation through buy system

kartoFlane: I'll explain where the costs come from. When you sort all weapons by energy usage, you see these tiers: - 1 Energy, 1 Damage, 20-40 scraps - 2 Energy, 2 Damage, 40-60 scraps - 3 Energy, 3 Damage, 60-80 scraps - 4 Energy, 4 Damage, 80-120 scraps (exceptions are must haves like Burst Lase...
by xdiesp
Wed Feb 20, 2013 1:41 am
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9056

Re: Ship creation through buy system

I spent an hour purposedly min-maxing setups in order to break the system. What its checks and balances do, is kick your ass if you powergame. Here's two examples: - I built a glass cannon to exploit the Weapon Igniter: this modified Nesasio has an awesome surprise attack at the beginning of every f...
by xdiesp
Tue Feb 19, 2013 10:06 pm
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9056

Ship creation through buy system + Randomizer utility

I would really like to formalize a coherent set of rules to create ships in FTL without unbalancing them, a la character creation in D&D. Sadly I'm no programmer, but I can still write down some rules like the average Joe. So the following is supposed to be a Buy System to create ships loadouts ...
by xdiesp
Mon Feb 18, 2013 10:55 am
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 50150

Re: [v1.4][WIP] FTL TotalEventMod! NEW UPDATE! [17/2/13]

You find a rift in space to the mirror universe, and are forced to fight a ship the same model as yours.
by xdiesp
Mon Feb 18, 2013 10:51 am
Forum: Discussion
Topic: What are other Games like FTL? Are there any Alternatives?
Replies: 17
Views: 43699

Re: What are other Games like FTL? Are there any Alternative

The sad truth is that there is no other game like FTL: we asked for something like this for years made out of the Star Trek license, to no avail (ok, Bridge Commander was an exception); even when Battlestar Galactica got its games made, or rather mods, it would focus on dogfighting instead of the lo...
by xdiesp
Thu Feb 14, 2013 12:41 pm
Forum: Discussion
Topic: Which ship is the most blue-option friendly one?
Replies: 7
Views: 4484

Re: Which ship is the most blue-option friendly one?

Thank you very much for all the good tips!
by xdiesp
Wed Feb 13, 2013 11:15 pm
Forum: Discussion
Topic: Which ship is the most blue-option friendly one?
Replies: 7
Views: 4484

Re: Which ship is the most blue-option friendly one?

Yes, everything. I don't know the game well enough to judge though.