Search found 109 matches

by xdiesp
Sat Mar 02, 2013 2:57 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 462605

Re: [Tool] FTL Ship Editor: Superluminal - b26-2-13

All right, here's another question... Most ships don't have the artillery beam. There's no code for it whatsoever in the xml, but in theory you could add this: <artillery power="1" room="7" start="false" img="room_drones_5"/> And if I add this, am I going to s...
by xdiesp
Fri Mar 01, 2013 7:04 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 462605

Re: [Tool] FTL Ship Editor: Superluminal - b26-2-13

Thanks that's nice, I will ask you for such a feature after I can complete my work on the utility.
by xdiesp
Fri Mar 01, 2013 5:19 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 462605

Re: [Tool] FTL Ship Editor: Superluminal - b26-2-13

Well, I want my randomizer utility to make an .xml file which can be opened by either editor, and later converted to .ftl. FTLedit can do that, Superluminal doesn't which is a pity since it seems to support the artillery beam in .xml form while the other editor doesn't.
by xdiesp
Fri Mar 01, 2013 5:16 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 370078

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

I'm asking about the artillery beam, because it doesn't show up in FTLedit. I load the Nisos and it's not there, I export it in .ftl and in game it's not there. In Superluminal it does instead.
by xdiesp
Fri Mar 01, 2013 10:37 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 462605

Re: [Tool] FTL Ship Editor: Superluminal - b26-2-13

Is it impossible to load an xml file with Superluminal?
by xdiesp
Fri Mar 01, 2013 9:52 am
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9071

Re: Ship creation through buy system + Randomizer utility

Today that I have time, I will see what I can do using php or another plot editor to generate an .xml file.
by xdiesp
Fri Mar 01, 2013 9:34 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 370078

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Question: if I export the Osprey or Nisos in .xml, and then import them back, I lose the artillery beam. I actually can't see mention of the artillery beam in the editor. What gives, should I use Superluminal if I want to mess with the artillery beam? UltraMantis : I don't understand what should I d...
by xdiesp
Mon Feb 25, 2013 12:15 pm
Forum: Discussion
Topic: Teleport is OP
Replies: 33
Views: 17389

Re: Teleport is OP

That is nothing, my medic keeps bickering with my scientific officer about not wanting to be teleported. -__-
by xdiesp
Mon Feb 25, 2013 12:28 am
Forum: Mod Development
Topic: Ship creation through buy system + Randomizer utility
Replies: 13
Views: 9071

Re: Ship creation through buy system + Randomizer utility

Basically, right now the utility generates "words": - you have been given command of a valiant class ship! select valiant and press start... . ---------------------------------------------------------------------------------------------------------------------------------------------------...
by xdiesp
Sun Feb 24, 2013 12:47 pm
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 50015

Re: What do you wish was in FTL?

I wouldn't mind unlocking new equipment in stores as I find do with new ships, also variations of the story where different ships had different faction friendships (why is my rock cruiser among enemies at the rock homeworlds lol).