Search found 65 matches

by Northern_Warrior
Mon Sep 04, 2017 2:34 am
Forum: Working Mods
Topic: [SHIP HUB] Battleship Arsenal
Replies: 10
Views: 25192

Re: [SHIP HUB] Battleship Arsenal

mr_easy_money wrote:
Northern_Warrior wrote:I've decided to make a ship for all my battleships,

you mean a ship hub, not a ship :P

Fixed, thank you.
by Northern_Warrior
Mon Sep 04, 2017 1:44 am
Forum: Working Mods
Topic: [SHIP HUB] Battleship Arsenal
Replies: 10
Views: 25192

[SHIP HUB] Battleship Arsenal

I've decided to make a ship hub for all my battleships, and any future ones I may create. Here they are. The Suvius http://i.imgur.com/ep8SJdm.png Link: http://subsetgames.com/forum/viewtopic.php?t=30292 The Bullrock http://i.imgur.com/VvD54Ll.png Link: http://subsetgames.com/forum/viewtopic.php?f=1...
by Northern_Warrior
Mon Sep 04, 2017 1:06 am
Forum: Working Mods
Topic: [WEAPON PACK] Arfy's Experimental Armaments [V2.2!]
Replies: 19
Views: 33844

Re: [WEAPON PACK] Arfy's Experimental Armaments [V2.0, Updated!]

Looks interesting. The design on some might give me some potential ideas when/if I move on to weapons in my hard-coded mod. Keep up the good work.
by Northern_Warrior
Mon Sep 04, 2017 12:34 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 32
Views: 24245

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Update to the mod. New link is here and has also been updated in the main post: https://www.dropbox.com/s/6bycoq1z1j342uy/Hard-coded%20FTL%20Mod.EXE?dl=0 Changes: - One minor change to systems, you can now install infinite augments. You can only see 3 at a time, and if you save and reload only the a...
by Northern_Warrior
Sat Sep 02, 2017 8:28 pm
Forum: Working Mods
Topic: [SHIP][AE] Sentient AI Battleship, Harbinger
Replies: 11
Views: 14331

Re: [SHIP][AE] Sentient AI Battleship, Harbinger

BrenTenkage wrote:https://www.youtube.com/watch?v=1ZHQLQD24cQ oh I forgot to post this video I did of this ship, sorry LOL

Alright, thanks. Nice video.
by Northern_Warrior
Sat Sep 02, 2017 6:04 pm
Forum: Mod Development
Topic: (Help) mod enemy ship blueprints don't overwrite vanilla
Replies: 1
Views: 1648

Re: (Help) mod enemy ship blueprints don't overwrite vanilla

I'm attempting to make all the enemy ships have maxed out systems and max crew, but when I load the mod, about 3/4 of the ship blueprints don't load and the vanilla blueprint is still there, in superluminal it says that the mod blueprint is there but its above the vanilla blueprint, if i load the m...
by Northern_Warrior
Sat Sep 02, 2017 12:16 pm
Forum: Working Mods
Topic: [SHIP][AE] Sentient AI Battleship, Harbinger
Replies: 11
Views: 14331

Re: [SHIP][AE] Sentient AI Battleship, Harbinger

majorgamer99 wrote:may i ask how do you download them

Download link is in the main post. And here it is again: https://www.dropbox.com/s/m1tzgkbem7wuo ... l.rar?dl=0
by Northern_Warrior
Fri Sep 01, 2017 8:04 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 32
Views: 24245

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Huh, looks like you did make a come-back. And i'm glad you decided to release a download, I played around with it and it's quite fun. Hope to see you experiment with this type of stuff more. Glad you enjoy it. I decided to release it since there is no point in not releasing a working mod (even if t...
by Northern_Warrior
Fri Sep 01, 2017 2:33 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 32
Views: 24245

[MOD][WIP] Hard-coded Modding Trial Version Released

https://i.imgur.com/JYz7lpt.png So, after being away a while, I decided I might as well release a trial version of my hard-coded changes. Demonstration is here: https://gfycat.com/dearestclosedogfish This is only a trial version and does not contain all the changes. Here is the list of the changes ...
by Northern_Warrior
Thu Mar 16, 2017 9:05 pm
Forum: Working Mods
Topic: [SHIP][AE] Resurgent Mantis Battleship, The Qarthius
Replies: 4
Views: 7112

Re: [SHIP][AE] Resurgent Mantis Battleship, The Qarthius

Splodanator wrote:For some reason I cannot use this ship. All the crew members die and the game over screen appears.

Did you load just the ship's .ftl file? You need to load Battleship Arsenal.ftl after any other mods and before the Qarthius.ftl file as it uses custom augments.