Search found 37 matches

by Disc10
Wed Sep 26, 2012 5:00 pm
Forum: Mod Development
Topic: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI
Replies: 37
Views: 112437

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Didero wrote:Apparently the problem was caused by you using Java 6


Well this is gonna confuse you, but I'm already using Java 7. So heck knows what's going on there then.
by Disc10
Wed Sep 26, 2012 10:50 am
Forum: Discussion
Topic: Spambots
Replies: 3
Views: 2638

Re: Spambots

You think this is bad? It's just gotten to the point at the Nekro forums where they are literally not working any more because of it. I was deleting a bare minimum of 20 spam threads a day, and then one day I just couldn't log into any more. Turns out we were hacked :/ So yea, don't be too hard on t...
by Disc10
Tue Sep 25, 2012 5:23 pm
Forum: Discussion
Topic: FTL to the main view screen! (TV scaling)
Replies: 1
Views: 1621

FTL to the main view screen! (TV scaling)

I tried out FTL on the large TV on a whim today and it scaled up beautifully! Nothing makes you feel like the captain of a starship quite like giving orders on your very own view screen. :P Has anyone else tried this out? What did you think? PS: I'm using the beta patch, for the record. That may hav...
by Disc10
Tue Sep 25, 2012 5:16 pm
Forum: Discussion
Topic: Being sucked into space
Replies: 14
Views: 9598

Re: Being sucked into space

It's always bugged me that they don't do that when they're in the airlock, but only as a minor nit-picky thing. I don't know about you guys, but it's quite rare for boarders to teleport into the airlocks, at least in my experience. So with this in mind I think that boarders should be thrown out into...
by Disc10
Tue Sep 25, 2012 5:07 pm
Forum: Mod Development
Topic: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI
Replies: 37
Views: 112437

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Yup, works for me! Quick work fixing that, you have my thanks. :D
by Disc10
Tue Sep 25, 2012 9:22 am
Forum: Discussion
Topic: Death by Map
Replies: 22
Views: 11871

Re: Death by Map

I propose that all distances are measured in space meters from now on. :P I've done something like that once, in Far Cry 2. The game came with a map of the game world, so I took out a couple of paints and painted dots on the safe houses and enemy camps I found (green for safe houses and red for enem...
by Disc10
Tue Sep 25, 2012 9:16 am
Forum: Mod Development
Topic: [MOD][WIP] Foundation of the Federation
Replies: 105
Views: 132401

Re: [MOD, WIP] Foundation of the Federation

What a great idea! I think it'd be great to play a lighter hearted story of exploration, if only because it makes the fall sting that much more. I'll be keeping an eye on this one. :D
by Disc10
Tue Sep 25, 2012 9:07 am
Forum: Mod Development
Topic: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI
Replies: 37
Views: 112437

Re: [Modding] FTL UnPacker - .dat un- and repacker GUI

I've been getting an error when trying to run the program too: "Could not find the main class: ftl.unpacker.FTLEditor. Program will not exit." I'm running Windows 7 and have indeed tried running it as Admin (well, with UAC turned off, same thing). I dunno if it's the same error Ellenhard w...
by Disc10
Tue Sep 25, 2012 8:57 am
Forum: Tips, Strategy & Guides
Topic: Post your Highscore
Replies: 191
Views: 143821

Re: Post your Highscore

Highscore is worthless, cause when ur using the no fleet Mod u can easily make round about 10k Points. Well then we'll just have to trust no one's done that until we see scores like that pop up then won't we. ;) Besides, if anyone gets 10K points and can't prove it wasn't "legit", it just...
by Disc10
Mon Sep 24, 2012 6:47 pm
Forum: General Off Topic
Topic: Every game forum ever
Replies: 8
Views: 5794

Re: Every game forum ever

I've blocked nfiea2 for the record but the irony in his post (and others around the forum) was delicious. :P

EDIT: And yes, very true as XKCD usually is. XD