Search found 83 matches

by fdagpigj
Sun Apr 03, 2016 4:23 pm
Forum: Mod Development
Topic: Large setback - R4V3-0N
Replies: 6
Views: 6107

Re: Large setback - R4V3-0N

And it doesn't have to be USB, cd's work fine I think. Of course CDs work just fine (probably faster, actually) but that requires you to have a CD drive on both computers, and nowadays I think they're slowly starting to become less common. Plus you'll need an empty CD, which I would expect fewer pe...
by fdagpigj
Sun Apr 03, 2016 1:01 pm
Forum: Mod Development
Topic: Large setback - R4V3-0N
Replies: 6
Views: 6107

Re: Large setback - R4V3-0N

Ouch. This is why you always make backups if you've invested hundreds of hours into something rather sooner than later. But, by the sounds of it you don't know what's wrong with your PC and it could be any component. So, there's still hope your data is intact. There are a few easy ways to find out, ...
by fdagpigj
Tue Mar 29, 2016 2:37 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1277
Views: 513500

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

1. How does a heal bomb know it shouldn't heal enemy crew? Is it hardcoded that negative damage will only affect your crew? If so, does that only apply to persDamage or also normal damage? 2. Do the <locked> tag, which appears on bombs, ion weapons, and drones, and the <bp> tag, which appears on mos...
by fdagpigj
Sun Mar 27, 2016 7:56 pm
Forum: Mod Development
Topic: Question about Artillery
Replies: 7
Views: 4727

Re: Question about Artillery

Agreed. When in doubt, look at a mod that did exactly the same thing and see how they did it. Basically, when you can't do something or don't know how, you steal the assets from somewhere else. (not FTL, though, Subset wouldn't like that) Looks like you've been necroing a lot of random threads with...
by fdagpigj
Sun Mar 27, 2016 7:42 pm
Forum: Mod Development
Topic: (MOD) Sleepz's Weapons
Replies: 19
Views: 31881

Re: (MOD) Sleepz's Weapons

Braxbro wrote:is it possible to have an artillery have different effects at different levels? Like, lvl1 - 3 damage, lvl2 - 3 ion damage, lvl3 - 100% breach chance, and so on?

Sadly, nope. The benefits of leveling up a system are hardcoded, and for artillery it's reduced cooldown.
by fdagpigj
Wed Mar 23, 2016 3:10 pm
Forum: Mod Development
Topic: May be too overconfident, but I believe if we worked together, we could make an amazing mod.
Replies: 2
Views: 2307

Re: May be too overconfident, but I believe if we worked together, we could make an amazing mod.

So basically another CE? Sure, that would be awesome. Maybe I can contribute a bit if it seems like it might actually happen. But keep in mind, modding is still quite limited unless we get the ability to change the hardcoding (which is looking more and more possible with the tools some people are ma...
by fdagpigj
Mon Feb 15, 2016 3:33 pm
Forum: Mod Development
Topic: Bug or Feature ?: no oxygen HEALS crew
Replies: 20
Views: 7952

Re: Bug or Feature ?: no oxygen HEALS crew

A negative augment wouldn't mean much since you can just sell it. @edit Oops, I wrote this before I saw the 2nd page. Still.. If you set its price to a negative value, you'll gain that much money when buying it from a store, and lose half that amount when selling it to the store. So, yes, there is ...
by fdagpigj
Sat Feb 13, 2016 10:48 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 593225

Re: Hurray! Another multiplayer clone project. :)

Bug: When I die on jrb00001 server and respawn again I cant use any systems and the screen doesn't move. To add to that, my oxygen wasn't going down (I think only client-side, though hard to confirm) and I wasn't dying despite the fact that the spawn station was vented. When I relogged I died very ...
by fdagpigj
Sat Feb 13, 2016 8:05 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 593225

Re: Hurray! Another multiplayer clone project. :)

I just tried alpha 0.2 on Linux for a bit. Here's some weirdness I encountered pretty quickly: - You don't lose oxygen in space, only in low-oxygen rooms on the ship - In certain positions near corners when you're outside the ship you can see a tile inside the ship - The collision box (when outside)...
by fdagpigj
Tue Feb 09, 2016 2:17 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 593225

Re: Hurray! Another multiplayer clone project. :)

I was almost going to, but I think some pseudocode is better. Actually no. A visual logic tree is easier to adjust between different languages. Well, I don't know how to make logic trees, and I tried to avoid using anything that would be too different across languages? I really don't know though, m...