Search found 83 matches

by fdagpigj
Sun Nov 20, 2016 9:59 pm
Forum: Working Mods
Topic: [Ship] Camoufdage
Replies: 10
Views: 9876

Re: [Ship] Camoufdage

It has Slug Repair Gel! Hooray, now I can commit acts of piracy and betray those who surrendered to me... You may want to look into that (I'm sure there are plenty of auto-ship mods which do just that and rename it to Breach Sealant) or just leave it in. Not sure if I should give it a try with thos...
by fdagpigj
Sun Nov 20, 2016 7:45 pm
Forum: Working Mods
Topic: [Ship] Camoufdage
Replies: 10
Views: 9876

[Ship] Camoufdage

Story and stuff What is this madness, I actually wrote some shitty lore for a custom ship of mine? :o After designing the first stealth ships, the engi soon realised that to be invisible, you yourself must not see. As most species rely on vision, they ditched the idea of a living pilot and instead ...
by fdagpigj
Wed Sep 28, 2016 12:51 pm
Forum: Mod Development
Topic: Power Generator Room
Replies: 6
Views: 2642

Re: Power Generator Room

What you might be able to do is have the majority of the power come from the backup battery (you can increase the max level of the backup battery and it'll work as expected, simply increasing the power boost by 2 per level) and modify the battery charger augmentation to potentially completely remove...
by fdagpigj
Wed Sep 28, 2016 12:15 pm
Forum: Working Mods
Topic: [SHIP]The Red Arrow
Replies: 9
Views: 7442

Re: [SHIP]The Red Arrow

If you want people to play your mod, you might want to include a screenshot of it in the hangar so we can see the layout, systems, weapons&drones (incl. number of slots), crew, and augmentations (or if you prefer, for example in case a screenshot would contain too many spoilers, you can write th...
by fdagpigj
Mon Sep 26, 2016 2:26 pm
Forum: Working Mods
Topic: [Ship] Sufdawg
Replies: 1
Views: 4665

[Ship] Sufdawg

Story and stuff I decided I wanted to make a ship with a unique boarding team, and, well, so I did (I think the original inspiration came from oxygenless challenge runs)... the images was the biggest delaying factor, because I had to throw some ugly shit together in gimp. But yeah, the name actuall...
by fdagpigj
Tue Aug 30, 2016 5:34 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1277
Views: 513457

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Jimli_ wrote:EDIT: For whatever reason changing the value to 0 doesn't do anything, but changing the cost of the item works. Any ideas?

For drone control or also mind control? Drone control might be hardcoded to have a 2/3 chance of showing up, similarly to how shields have a 100% chance.
by fdagpigj
Sat Aug 13, 2016 5:30 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 431859

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

I can't seem to create any rooms, nothing happens when I try to drag with the room tool selected. :( It says *** BUG *** In pixman_region32_init_rect: Invalid rectangle passed Set a breakpoint on '_pixman_log_error' to debug when I click. What's really strange though is that just as I was about to s...
by fdagpigj
Sat Aug 13, 2016 1:41 pm
Forum: Working Mods
Topic: [Ship][AE] Fdager-649
Replies: 4
Views: 10789

Re: [Ship][AE] Fdager-649

Just bumping this thread because I'm absolutely certain no one would notice I updated it otherwise :? Not a huge update but I think it makes it slightly less powerful which is always a good thing even if it wasn't extremely OP to begin with.
by fdagpigj
Tue Aug 09, 2016 11:09 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1277
Views: 513457

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

1. Is there a difference between class= and type= in <crewMember> tags? I see both used in vanilla. 2. What damage types does <boost> affect? Is it possible to have two separate boost tags on one weapon? And yes I could test these out on my own but might as well ask here first. 3. In a video by Anis...
by fdagpigj
Tue Apr 05, 2016 9:23 am
Forum: Mod Development
Topic: FTL Russian Mod "Arsenal +" ?
Replies: 8
Views: 10741

Re: FTL Russian Mod "Arsenal +" ?

CAKE wrote:This is the most relevant page I could find, https://vk.com/topic-69423402_31433485


Uhhh, looks like there's a dropbox link to a file called "FTLGame.exe" of size 3.64 MB. I wonder what that's about.

They link to the CE thread at the top of the post, so at least there's that.