Search found 83 matches

by fdagpigj
Fri Apr 07, 2017 10:49 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 850797

Re: Master Mod List - Advanced Edition

Well there's at least my Robotic Takeover and I suppose styles' just released Fat Lady. Then there's this thing by mr_easy_money.
by fdagpigj
Fri Apr 07, 2017 3:16 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 850797

Re: Master Mod List - Advanced Edition

I thought the monthly updates were supposed to include mods released before the update, not just mods released during the month of the update? Because it seems to be missing a few from the first page (at least) of this subforum.
by fdagpigj
Sat Apr 01, 2017 11:10 pm
Forum: Working Mods
Topic: [Ship] Robotic Takeover
Replies: 0
Views: 4267

[Ship] Robotic Takeover

Why this exists During the creation of the Pinkyller I was talking with some friends about how zoltans are extremely shit for boarding. Is there anything that could be worse? Yeah, engis (arguably). So, I wanted to make a ship with engi boarding, of course. I wanted to give it a healing beam, but a...
by fdagpigj
Fri Mar 31, 2017 8:58 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 29251

Re: Hard-coded FTL Modding

Hmmm, I haven't kept up with the forums too well lately, so I missed this... damn, you're making this stuff seem like it might actually turn into something modders could practically use for their mods one day. Of course, a few "technical" questions come to mind right away. First of all, do...
by fdagpigj
Wed Mar 15, 2017 3:11 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 431860

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil: Quickest fix is to not choose a weapon and instead edit the blueprints.xml.append file afterwards (taking model from the vanilla ships). Not ideal but it'll work unti...
by fdagpigj
Sun Mar 05, 2017 2:54 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 850797

Re: Master Mod List - Advanced Edition

How come WhiteWeasel's "Railguns, Photocasters, & More!" mod got listed under Game Balance/World Overhaul and not under Ship Gear?
by fdagpigj
Sun Mar 05, 2017 10:37 am
Forum: Working Mods
Topic: [WEAPONS/DRONES] Railguns, Photocasters, & More! v1.4.1
Replies: 19
Views: 27278

Re: [WEAPONS/DRONES] Railguns, Photocasters, & More!

Finally. I've haven't been able to access the forums because of browser issues, but as for that, I'm not sure. At some point a few days ago ftlgame.com automatically redirected to subsetgames.com and I was not logged in the first time after that happened and now both domains seem to work again but ...
by fdagpigj
Tue Feb 21, 2017 11:39 am
Forum: Working Mods
Topic: [Ship] The Fake Slug
Replies: 7
Views: 7971

Re: [Ship] The Fake Slug

Might as well add these to the OP since it is a 3-part run. I've always just linked to the first part of each series. Youtube tends to automatically put the next parts in the recommendations panel and in the right order anyway. It would seem to figure out the right order even despite you being evil...
by fdagpigj
Tue Feb 21, 2017 9:00 am
Forum: Working Mods
Topic: [Ship] The Fake Slug
Replies: 7
Views: 7971

Re: [Ship] The Fake Slug

Nice! Doesn't look like it plays like anything I've seen before, which is always cool. If the bomb is to take advantage of the view effect, does it have a lowered cooldown? Because otherwise it seems like it could be difficult to use to see anything. Thanks. No, the cooldown is the same 15 seconds ...
by fdagpigj
Sun Feb 19, 2017 6:59 pm
Forum: Working Mods
Topic: [Ship hub/pack] fdagpigj's Hangar
Replies: 2
Views: 7349

Re: [Ship hub/pack] fdagpigj's Hangar

Told you the artillery was going to be too much to do all at once. ;) Ehhh... it really wouldn't be any easier to do one at a time. I'd still need to load up CE to get the sprites (or else make my own) and align it so it looks half-decent either in Superluminal or by guessing some numbers. Just rea...