Search found 490 matches

by Mr. Mister
Tue Sep 25, 2012 11:56 am
Forum: Discussion
Topic: Destroying Drones
Replies: 20
Views: 11720

Re: Destroying Drones

GROUNDBREAKING RESULTS:

I'd venture saying that any pair of non-beam (and non-ship) bodies can collide, anihilating one another.

Just saw a (heavy I) laser collide with a (not sure which version) ion ball.
by Mr. Mister
Mon Sep 24, 2012 7:33 pm
Forum: Mod Development
Topic: [MODDING] I made a tutorial: create custom events & sectors!
Replies: 27
Views: 29508

Re: [MODDING] I made a tutorial: create custom events & sect

Could someone study how the second event on the secret ship quest (the Zoltan study) manages to REMOVE that augmentation from you, and see if it's hardcoded or what?
by Mr. Mister
Mon Sep 24, 2012 3:57 pm
Forum: Stories & Storytelling
Topic: Man... curse my luck
Replies: 6
Views: 5298

Re: Man... curse my luck

Wait, if you had two drones on the oxy room, why the hwell would you shoot down the enemy drone control? You first wait until at least one of them gets out of the room, heading to destroy something else!
by Mr. Mister
Mon Sep 24, 2012 7:17 am
Forum: Stories & Storytelling
Topic: Burning the flag down.
Replies: 1
Views: 2975

Burning the flag down.

Get destroyed. http://imageshack.us/a/img88/5378/getdestroyed.png (click for fullscreen) Not seen on screen: Ion REverse Field, Shield Recharger Boost, and Drone Recovery Arm. Got extremely lucky on that run. Combination Crystalite+Manta let me take over almost every ship, and that was before gettin...
by Mr. Mister
Sun Sep 23, 2012 11:18 pm
Forum: Discussion
Topic: Destroying Drones
Replies: 20
Views: 11720

Re: Destroying Drones

I can confirm that both asteroids and missing shots from enemy attack drones can take down your defense drones too. Hilarious.

It shouldn't be that hard to intentionally kill an enem defense drone with a beam: the defense drone floats following the shield perimeter.
by Mr. Mister
Sun Sep 23, 2012 11:13 pm
Forum: Discussion
Topic: Overpowered beginning
Replies: 11
Views: 7150

Re: Overpowered beginning

I once found the weapon pre-igniter in a pirate's ship remains on the first jump. Lost that run anyway though.
by Mr. Mister
Sun Sep 23, 2012 11:07 pm
Forum: Discussion
Topic: It appears an advanced AI has taken over the ship
Replies: 3
Views: 2876

Re: It appears an advanced AI has taken over the ship

Found this today. Yeah, it's kinda hilarious being told about the teleporter and immediately after the crew's death.

Long story short, I unlocked the "Burn baby, burn" achievement with the final stage of the rebel flagship xD.
by Mr. Mister
Sun Sep 23, 2012 3:12 pm
Forum: Mod Development
Topic: [SUBMIT EVENTS] Community-provided event mod
Replies: 36
Views: 20677

Re: [SUBMIT EVENTS] Community-provided event mod

But doesn't the Zoltan cryostasis study event remove your "Damaged Stasis Pod" augmentation?
by Mr. Mister
Sun Sep 23, 2012 9:09 am
Forum: Working Mods
Topic: [MOD] Recalibrating Protocols
Replies: 20
Views: 24547

Re: [MOD] Recalibrating Protocols

I found the 1.0 version really nice, but I'm still not used to the missile rework in the subsequent versions. My main problem is that I have a hard time recognizing what the enemy missile does. That, and that now using missiles seems a bit of a waste, though that must be my impression since the enem...
by Mr. Mister
Sun Sep 23, 2012 8:59 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 194321

Re: [MOD] Obsidian Cruiser v1.0

Mmm... maybe you should echange the position of weapons control and the teleporter rooom, cloacking with shields, and put the sensors equipment in the room at the top-right. This way, with the default systems only, it won't look like there's any "dead end" of empty rooms, nor will there be...