Search found 66 matches

by Captain Trek
Fri Mar 30, 2018 6:48 am
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 16
Views: 19768

Re: [Squad] Freezing Inferno

EDIT: Please note that this review is out of date. Marked improvements to gameplay balance, spritework, and upgrade options since this review was posted have boosted this squad's overall rating to an A+. I was going to discuss balance more in depth, but Labcoat already said a mouthful. As the squad...
by Captain Trek
Tue Mar 27, 2018 5:58 am
Forum: Working Mods
Topic: [Squad] Neo-Machina (updated)
Replies: 6
Views: 9097

Re: [Squad] Neo-Machina (updated)

Apologies that this was such a long-time coming. Neo-Machina are a difficult squad to play. Their mechs all have nifty abilities that feel like they fit well together thematically, but getting them to actually perform requires a lot of careful thought and positioning, especially with the ion mech's ...
by Captain Trek
Tue Mar 27, 2018 5:42 am
Forum: Working Mods
Topic: [Squad] Chess
Replies: 3
Views: 7330

Re: [Squad] Chess

The chess bois are a tough one to rate. You've requested that I rate this squad on the basis that it's intentionally overpowered even though you intend to rebalanced it later, which is fine, but there are other things beyond that which make this an interesting conundrum. I'm mainly talking of course...
by Captain Trek
Tue Mar 27, 2018 4:21 am
Forum: Working Mods
Topic: [Squad] Tectonic Titans
Replies: 8
Views: 10687

Re: [Squad] Tectonic Titans

You're right - this squad is impressively broken. Alpha hornets and certain bosses can give them trouble, but that's about it. However, you freely acknowledge that this is a "for fun" squad, so that's fine. Moving immediately onto the sprites, then, the decision to paint them in Blitzkrieg...
by Captain Trek
Fri Mar 23, 2018 10:22 am
Forum: Working Mods
Topic: [Squad] Neo-Machina (updated)
Replies: 6
Views: 9097

Re: [Squad] Neo-Machina (updated)

neozoid wrote:1. That's not intentional, but that's pretty interesting - I may or may not keep it.


Well I'll give this squad its rating once you've made a call here.
by Captain Trek
Thu Mar 22, 2018 2:19 am
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 18624

Re: [Squad] Archive Armors

This is a very nicely-designed squad. Almost the opposite of Big Guys, they have overwhelming firepower, but almost no ability to properly position themselves. This makes them vulnerable in the early game and occasionally frustrating, but they can snowball quite nicely, as we discussed in the Discor...
by Captain Trek
Wed Mar 21, 2018 6:37 am
Forum: Working Mods
Topic: [Squad] Neo-Machina (updated)
Replies: 6
Views: 9097

Re: [Squad] Neo-Machina (updated)

I discovered a possible bug, so I'm gonna hold off on giving Neo-Machina a rating for now: - When you give the Warp Point weapon the damage upgrade, whatever you target will take both hits of 2 damage for a total of 4 damage if it has nothing to swap with. Is this intended? There's also the fact tha...
by Captain Trek
Tue Mar 20, 2018 11:29 am
Forum: Working Mods
Topic: [Squad] Rough Diamonds
Replies: 1
Views: 6033

Re: [Squad] Rough Diamonds

The problem with this squad is that it feels pretty OP, yet simultaneously is heavily reliant on each of its features to get through the missions, and it's difficult for me to envision a nerf that wouldn't completely cripple the squad. My first thought was that the Raiser Mech's ability having artil...
by Captain Trek
Tue Mar 20, 2018 7:51 am
Forum: Working Mods
Topic: [Squad] Waste Patrol
Replies: 2
Views: 5996

Re: [Squad] Waste Patrol

I'm gonna refrain from giving these guys a rating for the moment, as there seem to be a large number of possible bugs. Perhaps some of these are intentional, but it isn't exactly clear: 1: Hitting an empty square that has ACID on it with the ACID Launcher destroys the tile, turning it into ACID wate...
by Captain Trek
Tue Mar 20, 2018 6:47 am
Forum: Working Mods
Topic: [Squad] The Big Guys
Replies: 4
Views: 10062

Re: [Squad] The Big Guys

This squad has a lot of map control once you put Harold in the Mass Mech, but that's exactly the problem. The squad effectively forces you to choose between just two pilots (Harold and the Mantis), because otherwise all the Mass Mech can do is block shots and spawns, which is quite simply insufficie...