Search found 66 matches
- Thu Apr 19, 2018 11:24 am
- Forum: Working Mods
- Topic: [Squad] BioResearchers
- Replies: 6
- Views: 9099
Re: [Squad] BioResearchers
Excellent. I'll try the squad again once bugfixing is complete.
- Thu Apr 19, 2018 10:52 am
- Forum: Working Mods
- Topic: [Squad] RF1995 v.1.3.5
- Replies: 17
- Views: 21629
Re: [Squad] RF1995
The re-balancing of the Launcher (or Minelayer, as it's now known) and the graphical improvements have really put this squad over the top in terms of quality. The Minelayer still feels like a bit of an odd man out compared to the other three mechs, but it now pulls its weight and is able to offer a ...
- Thu Apr 19, 2018 3:43 am
- Forum: Working Mods
- Topic: [Squad] RF1995 v.1.3.5
- Replies: 17
- Views: 21629
Re: [Squad] RF1995
Huh. Whatever you did, it's made it so that the mechs retain their lost HP for the second half of the final battle.
Also, I'm a bit annoyed that a Blast Psion can spawn and Vek can then run onto a mine, dealing unavoidable damage.
Also, I'm a bit annoyed that a Blast Psion can spawn and Vek can then run onto a mine, dealing unavoidable damage.
- Wed Apr 18, 2018 11:19 am
- Forum: Working Mods
- Topic: [Squad] RF1995 v.1.3.5
- Replies: 17
- Views: 21629
Re: [Squad] RF1995
I can't complete the final island because all three of my mechs return a "something went wrong in Move::GetTargetArea" error when I click on them, leaving them unable to be moved. This is a fresh install of the game with only the new version of RF1995 and the latest version of the modloade...
- Wed Apr 18, 2018 7:12 am
- Forum: Working Mods
- Topic: [Squad] BioResearchers
- Replies: 6
- Views: 9099
Re: [Squad] BioResearchers
A few interesting interactions I've noticed. Are these intentional? 1: I mind controlled an enemy on one health and had it block the square I had just use the Disintegrator on. There was a Blood Psion on the field, and the enemy regenerated as normal, only to take 2 damage and die when it blocked th...
- Tue Apr 17, 2018 11:21 am
- Forum: Working Mods
- Topic: [Squad] RF1995 v.1.3.5
- Replies: 17
- Views: 21629
Re: [Squad] RF1995
This is the squad (in the form of Jeep, Chopper, and Tank, obviously) I find myself coming back to the most often when I just want to play around. Their fragility makes repeat playthroughs engaging, but their speed makes them great for skylarking and having fun. It's a very good combo for replayabil...
- Mon Apr 02, 2018 1:59 am
- Forum: Working Mods
- Topic: [Squad] RF1995 v.1.3.5
- Replies: 17
- Views: 21629
Re: [Squad] RF1995
EDIT: Please note that this review is out of date. The Launcher mech (now known as the Minelayer mech) is now balanced and has received a substantial facelift. The squad's overall rating is now A+, Minelayer included. Apologies for the belated response. I wanted to achieve a 4-island hard victory w...
- Sun Apr 01, 2018 11:02 pm
- Forum: Working Mods
- Topic: [Squad] Archive Armors v1.3.2
- Replies: 18
- Views: 19096
Re: [Squad] Archive Armors
Well if there are more updates to come I'll wait on those before making another attempt at 4-island hard and giving another full review. As it is, they just aren't interesting enough anymore to hold my attention when the game gets as single-mindedly determined to screw me around as it was for the se...
- Sun Apr 01, 2018 4:58 am
- Forum: Working Mods
- Topic: [Squad] Archive Armors v1.3.2
- Replies: 18
- Views: 19096
Re: [Squad] Archive Armors
I'm honestly not convinced about these changes. It feels like this squad was more unique when the mechs were slow and had to rely on the flexibility of the bomber and smoke mech's weapons and their upgrades. On the other hand, this probably doesn't snowball quite so much. I wouldn't really know, tho...
- Sun Apr 01, 2018 4:12 am
- Forum: Working Mods
- Topic: [Squad] Freezing Inferno
- Replies: 16
- Views: 20167
Re: [Squad] Freezing Inferno
Hmm. The chopped together weapon icons are a bit of ghetto solution, but they work for what they are (maybe double-up on the barrels for the Frostfire Cannon?). I'm a bit concerned though that perhaps the +2 damage upgrade on the Ignition Blast might serve to make the Dual Mech too similar to the Ha...