Search found 66 matches

by Captain Trek
Thu Apr 19, 2018 11:24 am
Forum: Working Mods
Topic: [Squad] BioResearchers
Replies: 6
Views: 9099

Re: [Squad] BioResearchers

Excellent. I'll try the squad again once bugfixing is complete.
by Captain Trek
Thu Apr 19, 2018 10:52 am
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 21629

Re: [Squad] RF1995

The re-balancing of the Launcher (or Minelayer, as it's now known) and the graphical improvements have really put this squad over the top in terms of quality. The Minelayer still feels like a bit of an odd man out compared to the other three mechs, but it now pulls its weight and is able to offer a ...
by Captain Trek
Thu Apr 19, 2018 3:43 am
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 21629

Re: [Squad] RF1995

Huh. Whatever you did, it's made it so that the mechs retain their lost HP for the second half of the final battle.

Also, I'm a bit annoyed that a Blast Psion can spawn and Vek can then run onto a mine, dealing unavoidable damage.
by Captain Trek
Wed Apr 18, 2018 11:19 am
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 21629

Re: [Squad] RF1995

I can't complete the final island because all three of my mechs return a "something went wrong in Move::GetTargetArea" error when I click on them, leaving them unable to be moved. This is a fresh install of the game with only the new version of RF1995 and the latest version of the modloade...
by Captain Trek
Wed Apr 18, 2018 7:12 am
Forum: Working Mods
Topic: [Squad] BioResearchers
Replies: 6
Views: 9099

Re: [Squad] BioResearchers

A few interesting interactions I've noticed. Are these intentional? 1: I mind controlled an enemy on one health and had it block the square I had just use the Disintegrator on. There was a Blood Psion on the field, and the enemy regenerated as normal, only to take 2 damage and die when it blocked th...
by Captain Trek
Tue Apr 17, 2018 11:21 am
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 21629

Re: [Squad] RF1995

This is the squad (in the form of Jeep, Chopper, and Tank, obviously) I find myself coming back to the most often when I just want to play around. Their fragility makes repeat playthroughs engaging, but their speed makes them great for skylarking and having fun. It's a very good combo for replayabil...
by Captain Trek
Mon Apr 02, 2018 1:59 am
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 21629

Re: [Squad] RF1995

EDIT: Please note that this review is out of date. The Launcher mech (now known as the Minelayer mech) is now balanced and has received a substantial facelift. The squad's overall rating is now A+, Minelayer included. Apologies for the belated response. I wanted to achieve a 4-island hard victory w...
by Captain Trek
Sun Apr 01, 2018 11:02 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 19096

Re: [Squad] Archive Armors

Well if there are more updates to come I'll wait on those before making another attempt at 4-island hard and giving another full review. As it is, they just aren't interesting enough anymore to hold my attention when the game gets as single-mindedly determined to screw me around as it was for the se...
by Captain Trek
Sun Apr 01, 2018 4:58 am
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 19096

Re: [Squad] Archive Armors

I'm honestly not convinced about these changes. It feels like this squad was more unique when the mechs were slow and had to rely on the flexibility of the bomber and smoke mech's weapons and their upgrades. On the other hand, this probably doesn't snowball quite so much. I wouldn't really know, tho...
by Captain Trek
Sun Apr 01, 2018 4:12 am
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 16
Views: 20167

Re: [Squad] Freezing Inferno

Hmm. The chopped together weapon icons are a bit of ghetto solution, but they work for what they are (maybe double-up on the barrels for the Frostfire Cannon?). I'm a bit concerned though that perhaps the +2 damage upgrade on the Ignition Blast might serve to make the Dual Mech too similar to the Ha...