Search found 112 matches

by TheFallenAngel359
Sun Mar 22, 2015 5:34 am
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Otherspace
Replies: 70
Views: 51399

Re: [MOD] [WIP] FTL: Otherspace

I realize that it is probably just easier to write events and such in C++ now and translate them into Python when Clonebay is released. However, I don't have many ideas for events at this moment. Does anyone have some ideas?
by TheFallenAngel359
Fri Mar 20, 2015 11:56 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Otherspace
Replies: 70
Views: 51399

[MOD] [WIP] FTL: Otherspace

http://i.imgur.com/KFR6fQc.png Incoming broadcast: Operation: Otherspace has been taken out of development hell. I repeat, Operation Otherspace has been released from development hell. Ready the crew, because this is going to be one hell of a mission. FTL: Otherspace is essentially an updated "...
by TheFallenAngel359
Fri Mar 20, 2015 5:35 pm
Forum: Mod Development
Topic: Operation: Clonebay
Replies: 52
Views: 31789

Re: Operation: Clonebay

I've always wanted to add new systems to the game, such as a "Cargo Bay" system that could be used to transport goods for trading purposes (a la CE). Would this be possible through Clonebay? I don't see why not, but it may be a programming limit.
by TheFallenAngel359
Mon Mar 16, 2015 9:36 pm
Forum: Mod Development
Topic: Operation: Clonebay
Replies: 52
Views: 31789

Re: Operation: Clonebay

So it's basically like the "abandoned" FTL: Overdrive, but in Python? Hell yeah, I'm interested. If you need any help or anything, feel free to ask me. I am currently attempting to learn Python, but in the meantime, I can playtest or do some other stuff that doesn't require Python coding s...
by TheFallenAngel359
Thu Mar 12, 2015 3:14 am
Forum: Mod Development
Topic: Federation & Rebellion Revamped Development page
Replies: 1
Views: 1214

Re: Federation & Rebellion Revamped Development page

This seems like an awesome mod, and I would love to be a part of it. Do you mind if I help you with this? I have a couple of ships I could add, plus custom events and weapon ideas.
by TheFallenAngel359
Tue Mar 10, 2015 12:14 am
Forum: Mod Development
Topic: [Tool] Lordrockit's Weapon creator
Replies: 7
Views: 5525

Re: [Tool] Lordrockit's Weapon creator

I'm new to creating weapons, so when I found this, I was ecstatic. However, I'm not entirely sure how to use this. Can someone explain this to me please?
by TheFallenAngel359
Sun Mar 08, 2015 7:23 pm
Forum: Working Mods
Topic: [SHIP] The Arrowhead
Replies: 8
Views: 22242

Re: [SHIP] The Arrowhead

I have been visiting the shipyard. In fact, I have a whole collection of ship hulls from there. I've even created a few ships that I'm planning on posting here when I finish some minor things. But I stumbled upon a couple other ships that were created by other people, and I'm asking for permission t...
by TheFallenAngel359
Sat Mar 07, 2015 4:44 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 208397

Re: Previews from the impatient

I wasn't going to. It just looks really cool, and I would love to play it sometime when it's finished.
by TheFallenAngel359
Fri Mar 06, 2015 9:30 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 208397

Re: Previews from the impatient

NarnKar wrote:Image


Hey Narnkar, are you still working on this ship? It looks really interesting.
by TheFallenAngel359
Fri Mar 06, 2015 9:26 pm
Forum: Mod Development
Topic: [MOD] Fleet Mod
Replies: 15
Views: 7872

Re: [MOD] Fleet Mod

I am glad to note that I will attempt to pick up this mod and continue where you left off. It will be rebranded as "A Fleeting Chance." I'll post a WIP when I have designed the ship, and then I will try to mod in some other features, such as the ones you have listed.