Search found 112 matches
- Sun Mar 22, 2015 5:34 am
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Otherspace
- Replies: 70
- Views: 51399
Re: [MOD] [WIP] FTL: Otherspace
I realize that it is probably just easier to write events and such in C++ now and translate them into Python when Clonebay is released. However, I don't have many ideas for events at this moment. Does anyone have some ideas?
- Fri Mar 20, 2015 11:56 pm
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Otherspace
- Replies: 70
- Views: 51399
[MOD] [WIP] FTL: Otherspace
http://i.imgur.com/KFR6fQc.png Incoming broadcast: Operation: Otherspace has been taken out of development hell. I repeat, Operation Otherspace has been released from development hell. Ready the crew, because this is going to be one hell of a mission. FTL: Otherspace is essentially an updated "...
- Fri Mar 20, 2015 5:35 pm
- Forum: Mod Development
- Topic: Operation: Clonebay
- Replies: 52
- Views: 31789
Re: Operation: Clonebay
I've always wanted to add new systems to the game, such as a "Cargo Bay" system that could be used to transport goods for trading purposes (a la CE). Would this be possible through Clonebay? I don't see why not, but it may be a programming limit.
- Mon Mar 16, 2015 9:36 pm
- Forum: Mod Development
- Topic: Operation: Clonebay
- Replies: 52
- Views: 31789
Re: Operation: Clonebay
So it's basically like the "abandoned" FTL: Overdrive, but in Python? Hell yeah, I'm interested. If you need any help or anything, feel free to ask me. I am currently attempting to learn Python, but in the meantime, I can playtest or do some other stuff that doesn't require Python coding s...
- Thu Mar 12, 2015 3:14 am
- Forum: Mod Development
- Topic: Federation & Rebellion Revamped Development page
- Replies: 1
- Views: 1214
Re: Federation & Rebellion Revamped Development page
This seems like an awesome mod, and I would love to be a part of it. Do you mind if I help you with this? I have a couple of ships I could add, plus custom events and weapon ideas.
- Tue Mar 10, 2015 12:14 am
- Forum: Mod Development
- Topic: [Tool] Lordrockit's Weapon creator
- Replies: 7
- Views: 5525
Re: [Tool] Lordrockit's Weapon creator
I'm new to creating weapons, so when I found this, I was ecstatic. However, I'm not entirely sure how to use this. Can someone explain this to me please?
- Sun Mar 08, 2015 7:23 pm
- Forum: Working Mods
- Topic: [SHIP] The Arrowhead
- Replies: 8
- Views: 22242
Re: [SHIP] The Arrowhead
I have been visiting the shipyard. In fact, I have a whole collection of ship hulls from there. I've even created a few ships that I'm planning on posting here when I finish some minor things. But I stumbled upon a couple other ships that were created by other people, and I'm asking for permission t...
- Sat Mar 07, 2015 4:44 am
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 604
- Views: 208397
Re: Previews from the impatient
I wasn't going to. It just looks really cool, and I would love to play it sometime when it's finished.
- Fri Mar 06, 2015 9:30 pm
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 604
- Views: 208397
Re: Previews from the impatient
NarnKar wrote:
Hey Narnkar, are you still working on this ship? It looks really interesting.
- Fri Mar 06, 2015 9:26 pm
- Forum: Mod Development
- Topic: [MOD] Fleet Mod
- Replies: 15
- Views: 7872
Re: [MOD] Fleet Mod
I am glad to note that I will attempt to pick up this mod and continue where you left off. It will be rebranded as "A Fleeting Chance." I'll post a WIP when I have designed the ship, and then I will try to mod in some other features, such as the ones you have listed.