Search found 181 matches

by bamalf
Fri Dec 06, 2019 6:26 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 200
Views: 175394

Re: [OVERHAUL] Arsenal+ English Translation

It does not fit in the augmnet description window, so it was written there
by bamalf
Wed Nov 06, 2019 6:07 am
Forum: Mod Development
Topic: additional engine levels?
Replies: 1
Views: 1526

Re: additional engine levels?

This is a hardcode and cannot be changed.
by bamalf
Tue Sep 17, 2019 6:03 am
Forum: Tips, Strategy & Guides
Topic: Unable to Continue?
Replies: 1
Views: 3040

Re: Unable to Continue?

Your chosen pilot is just starting a new game in a new timeline.
by bamalf
Mon Aug 05, 2019 2:27 pm
Forum: Working Mods
Topic: [Pilots] More Generic Pilots
Replies: 5
Views: 9404

Re: [Pilots] More Generic Pilots

Sorry, but where can I download the Hive War mod? :roll:
by bamalf
Wed Jul 03, 2019 2:17 pm
Forum: Mod Development
Topic: Scaled down enemy Cruisers
Replies: 2
Views: 2149

Re: Scaled down enemy Cruisers

AgentTHeKat wrote:Put it in ARS+!
:lol: :roll:
by bamalf
Wed Jul 03, 2019 12:38 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 34785

Re: [Pilots] Cauldron Pilots v0.15

I'm waiting for your every update, great job :D
by bamalf
Sat Jun 29, 2019 6:56 pm
Forum: Working Mods
Topic: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u
Replies: 19
Views: 14516

Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

I'm glad that everything works for you now. :roll:
by bamalf
Tue Jun 25, 2019 7:02 pm
Forum: Working Mods
Topic: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u
Replies: 19
Views: 14516

Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

1.5 update! This should fix problems when the program did not work sometimes.

Code: Select all

- Fixed freezing when creating the output file
- Fixed freezing when it was impossible to choose the right weapons
- Clear fonts and new program icon
- Percentage status view
by bamalf
Tue Jun 25, 2019 6:31 pm
Forum: Working Mods
Topic: FTL Developer Console
Replies: 9
Views: 8818

Re: FTL Developer Console

L to open EVENT Run an event. Usage: EVENT <event_id> Example: EVENT FREE_AUG LOAD Loads a ship blueprint. Usage: LOAD <ship_id> <str> Example: LOAD MANTIS_BOMBER 5 (with 5 sector strength) ACH Unlock achievement. Usage: ACH <achievement_id> Example: ACH ACH_SECTOR_8 SECTOR Go to sector type. Usage...