Search found 3646 matches

by stylesrj
Mon Jul 09, 2018 1:06 am
Forum: Stories & Storytelling
Topic: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets
Replies: 1843
Views: 327825

Re: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets

"To be fair Kyrie, it'd be very hard to stop a war if you're just a soldier on the frontline" Lux said to her friend just as a Rockman moved quickly into the area with a speed that made her think the room was on fire. Seeing the creatures behind the Rock though made her raise her blaster a...
by stylesrj
Thu Jul 05, 2018 11:58 pm
Forum: Stories & Storytelling
Topic: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets
Replies: 1843
Views: 327825

Re: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets

"I'm guessing the laser was pretty much the last straw..." Lux remarked when the discussion of the laser was brought up. No doubt they've been subjected to countless assaults from Rebel weaponry being dropped into their homes, weakening their protections , she thought to herself. The inter...
by stylesrj
Thu Jun 28, 2018 12:08 am
Forum: Stories & Storytelling
Topic: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets
Replies: 1843
Views: 327825

Re: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets

Lux still had her gun pointed at Jake as he explained the whole story. The creatures, the portal, the destruction... the Rebel he was talking to was a victim... Slowly she lowered the blaster; however she did not holster it, her fingers close to the trigger. "This is a lot to take in" she ...
by stylesrj
Sun Jun 24, 2018 11:19 pm
Forum: Discussion
Topic: The role of missiles
Replies: 6
Views: 4794

Re: The role of missiles

Well sMPK (and the Weapons Roulette) has Energy Missiles. They don't use up a Missile but they take more power to use and they don't have any real benefits over the standard missile. There are other, more powerful missiles of the same class you can get; I think even one does ion damage on the way in...
by stylesrj
Sun Jun 24, 2018 11:13 pm
Forum: Discussion
Topic: Most useful crew type?
Replies: 21
Views: 16459

Re: Most useful crew type?

Piloting: 4.) Slug - it's nice to have 1 slug, and it's okay for pilot to be just anyone Are you sure you've got your order right there? Shouldn't Slug be at 1)? Why the Slug makes for the best pilot? Mind Control Immunity. Especially if you have only Level 1 Piloting, you don't want to lose your E...
by stylesrj
Mon Jun 18, 2018 8:06 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 18
Views: 19588

[Pilots] The Omega Pilots

When the war was reaching its conclusion, we needed as many pilots as possible on the front lines. These are some exceptional heroes we found... Introducing the Omega Pilots, a bunch of pilots from unusual circumstances. Right now there are only four pilots though but I do have plans for a few more...
by stylesrj
Sat Jun 16, 2018 8:54 am
Forum: Working Mods
Topic: [Squad] Sentient Weapons v1.1.1 (Snow-bots)
Replies: 3
Views: 6723

Re: [Squad] Sentient Weapons v1.1.1 (Snow-bots)

Have you tried using the Mod Loader Version 2.2.0?
Because I think the newer mod loader doesn't like a lot of the older mods or their code?
by stylesrj
Wed Jun 13, 2018 10:02 pm
Forum: Stories & Storytelling
Topic: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets
Replies: 1843
Views: 327825

Re: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets

"Isn't the helm this way though?" Lux asked as she followed Kyrie down the corridor until suddenly her friend shined her light on some tall, thin and slimy creature. Lux raised her blaster at the creature, finger about to press the trigger when she realised that the creature was also very ...
by stylesrj
Tue Jun 12, 2018 10:51 pm
Forum: Stories & Storytelling
Topic: Weird and Crazy Bugs
Replies: 3
Views: 5390

Re: Weird and Crazy Bugs

Raven could have still been saved - Mind Control.
Being Mind Controlled brings them back into reality. But if you were not playing with Advanced Edition content...

"F"
by stylesrj
Thu Jun 07, 2018 9:05 pm
Forum: Discussion
Topic: ITB - What I don't like
Replies: 5
Views: 6681

Re: ITB - What I don't like

I'm with Horseman on this one. The game is like a puzzle. You have a set amount of turns/moves to solve it and the idea is to not take damage. Can you explain how you're playing the game? What do you do when you go into a mission? Do you look at where the enemy is attacking and push them away? Or ar...