Search found 3646 matches

by stylesrj
Mon Mar 25, 2019 7:51 am
Forum: Working Mods
Topic: [Pilots] More Generic Pilots
Replies: 5
Views: 4950

[Pilots] More Generic Pilots

Whenever you start a new game, you're given two generic pilots from the various islands. They're always the same ones. What this mod simply does is adds 4 more generic pilots; they're recolours of the old pilots but I figured that it might spruce up a game a little bit before you sell 'em for a prop...
by stylesrj
Sun Mar 10, 2019 12:05 pm
Forum: Working Mods
Topic: [Squad] Kinematics
Replies: 7
Views: 5617

Re: [Squad] Kinematics

Hmmm, is it possible to have something like if a Flying unit like a friendly Mech or a Hornet or something would lose the Flying tag upon impact with the ground from the Launcher Mech? Like the impact was so traumatic that they can't fly any more. It would also mean if you lob them in the air, like ...
by stylesrj
Wed Mar 06, 2019 5:25 am
Forum: Working Mods
Topic: [Squad] Kinematics
Replies: 7
Views: 5617

Re: [Squad] Kinematics

Well, I did a run with this squad. Not sure which version. Probably the latest and...
https://youtu.be/zS617fXyaF4

I really enjoyed it. Setting up combos put a big smile on my face and had me excited even if the situation looked dire.
by stylesrj
Sat Dec 29, 2018 8:07 am
Forum: Working Mods
Topic: [Squad] Treeherders
Replies: 3
Views: 4693

Re: [Squad] Treeherders

I've done a run with this squad. It's really good. If you want to see it in action, here's Part 1. Part 2 is also up and Part 3 will be up tomorrow.

https://www.youtube.com/watch?v=tcEKRgAPNYM
by stylesrj
Sun Dec 23, 2018 4:58 am
Forum: Working Mods
Topic: Joy to the World - Stylesrj's Christmas Ship Mod!
Replies: 12
Views: 8012

Re: Joy to the World - Stylesrj's Christmas Ship Mod!

Christmas be saved! I renamed the misc.xml.rawappend to text_misc.xml.append and now the custom text for victory and certain things have labels again!

Fixed mod
by stylesrj
Sun Dec 23, 2018 4:30 am
Forum: Working Mods
Topic: Joy to the World - Stylesrj's Christmas Ship Mod!
Replies: 12
Views: 8012

Re: Joy to the World - Stylesrj's Christmas Ship Mod!

It's December yet again and I made a ship at the very last minute! Because this Christmas it's hard for me to get excited. The video game world is going to chaos, I got addicted to Warframe and my wrist hurts after falling off my bike so typing and playing Warframe is difficult. So I decided "H...
by stylesrj
Wed Nov 28, 2018 9:05 am
Forum: Mod Development
Topic: Build-A-Mech
Replies: 2
Views: 7446

Re: Build-A-Mech

Pretty much a Paint job. Or Paint.NET or GIMP if you wanna be fancy.
by stylesrj
Wed Nov 28, 2018 9:03 am
Forum: Mod Development
Topic: I hope this is the right place to post ideas.
Replies: 2
Views: 3200

Re: I hope this is the right place to post ideas.

Sounds like some great ideas there; although I'm not sure if certain ones can be implemented like that Temporal Attractor increasing the chances of a pod arriving... even if it could work, it'd be rather useless in application due to the fact that pods land whenever they feel like it. You'll also ge...
by stylesrj
Mon Nov 05, 2018 5:47 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 18
Views: 19432

Re: [Pilots] The Omega Pilots

Version 6 is out! Say hello to Binah! https://i.imgur.com/iGLRrbM.png Binah is a pilot with a weird repair mechanic. At close range she can heal and remove all her status effects and do 1-damage to the Vek but her true power lies in her Void Beam which is used for attacks 2 or more tiles away. The V...
by stylesrj
Sun Sep 02, 2018 10:21 pm
Forum: Mod Development
Topic: [Suggestion] Regicide Mode
Replies: 1
Views: 3979

[Suggestion] Regicide Mode

You know how certain games (Ok mostly Age of Empires 2) have a King unit or super unit that upon death ends the game? Well why not one for Into The Breach? The idea is that you have a Pilot/King who if they are killed and not brought back at the end of a level, your Grid is set to 0 and you instantl...