Search found 778 matches

by NarnKar
Fri Jul 25, 2014 5:46 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 23188

Re: zabing12 has some ideas.

Actually, KloAl. TaxiService's Mod Testing Environment comes with a Custom Content Patch. Basically, you plug your event details in there, and the Mod Testing Environment will load the event based on your choice. It makes things way easier to test, since you can pull up your events at will, rather t...
by NarnKar
Fri Jul 25, 2014 4:27 am
Forum: Mod Development
Topic: [Mod][WIP][ON HOLD] FTL: Engi Conspiracy Mod
Replies: 37
Views: 17530

Re: [Mod][WIP] FTL: Engi Conspiracy Mod (The Vengance comple

Where can I find the Engi Vengeance? It sounds like quite the interesting ship, and I'd love to see some images of it!

(Also, it's spelled Vengeance.
Unless Vengance is an artistic choice.)
by NarnKar
Fri Jul 25, 2014 4:25 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 23188

Re: zabing12 has some ideas.

1. I don't really understand what you mean by this question. How does simply rotating the image "shorten" it? 4. Mediafire's pretty reliable for me. Just make an account and upload files, and the links should be easy to access. 3. Custom weapons require their own sprite sheets and glow she...
by NarnKar
Fri Jul 25, 2014 4:06 am
Forum: Mod Development
Topic: [question answered]
Replies: 2
Views: 1756

[question answered]

question answered
by NarnKar
Fri Jul 25, 2014 4:03 am
Forum: Working Mods
Topic: [AE][SHIP] The Fishhook (Now with gibs and cloak image)
Replies: 33
Views: 31685

Re: [AE][SHIP][WIP] The Can Opener/Fishhook (Now with hull)

Not gonna lie, that is a really sexy hull. Damn fine work.

I'd go with Fishhook over Can Opener, for names.
by NarnKar
Fri Jul 25, 2014 3:51 am
Forum: Working Mods
Topic: [SHIP] [CE-only] The Cloudjumper
Replies: 4
Views: 4419

[SHIP] [CE-only] The Cloudjumper

THE CLOUDJUMPER: A ship outfitted for science instead of combat. While it has access to all systems, its combat capabilities are limited. Ship Class: Science Vessel Mission Codename: Phoenix Mission Priority: Aleph-one-Alpha Mission Summary: Deliver top-secret data to the Federation base and crippl...
by NarnKar
Fri Jul 25, 2014 1:23 am
Forum: Working Mods
Topic: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)
Replies: 42
Views: 89544

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

I haven't seen Frawstcrabs around for a few months, so here: http://www.mediafire.com/download/k2aus0r0cm9ccdb/Tsunami_AE.ftl That one should be updated to AE. The beam doesn't work like a proper beam (only hits one room, fires very briefly), but you really shouldn't need it next to all that ion wea...
by NarnKar
Thu Jul 24, 2014 10:48 pm
Forum: Working Mods
Topic: [AE][SHIP] The Fishhook (Now with gibs and cloak image)
Replies: 33
Views: 31685

Re: [AE][SHIP][WIP] The Can Opener/Fishhook

A neat ship concept, at least, in layout. You actually bothered making a floor image--way better than me (I just give up and make a ship-sized transparency layer). If you're looking for hull images, there's a thread in the mod development forums called "the shipyard", full of free resource...
by NarnKar
Sun Jul 20, 2014 3:46 am
Forum: Mod Development
Topic: Weapon-modding question
Replies: 1
Views: 1447

Weapon-modding question

I've been fiddling around with weapon modding, trying to learn the code, and I've got a bit of a problem. The weapon I've designed is a Super Vulcan--fires three shots, and each volley reduces its cooldown by 4 seconds. It starts with a 25-second cooldown, and charges up to six times, so its final c...
by NarnKar
Sat Jul 19, 2014 2:57 am
Forum: Working Mods
Topic: The Mixer Ship
Replies: 1
Views: 2429

Re: The Mixer Ship

You didn't remove the red glow around the ships before splicing them together.