Search found 778 matches

by NarnKar
Sat Jul 26, 2014 5:20 am
Forum: Working Mods
Topic: [SHIP] the rebel flagship
Replies: 4
Views: 6560

[SHIP] the rebel flagship

http://i.imgur.com/F2RBTMY.png http://i.imgur.com/HCcl70D.png this is a joke mod i made in 10 minutes because i couldn't stop giggling at that awful pun. im so sorry its literally a flag ship breach bomb fire bomb ion bomb leto download here i feel like i shouldn't need to say this, but original fl...
by NarnKar
Sat Jul 26, 2014 2:50 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 450393

Re: [Tool] Superluminal 2.0.3a beta

So I was linking my weapon mounts to my gibs, and I accidentally misclicked on the floor image. Superluminal crashed.

Not really a bug or an error, but a bit frustrating to lose an hour's work.
by NarnKar
Sat Jul 26, 2014 1:14 am
Forum: Working Mods
Topic: [SHIP] Interceptor
Replies: 5
Views: 8491

Re: [SHIP] Interceptor

It looks like you're playing an older version of FTL, without the Advanced Edition update. You're not gonna have any of the AE systems, like Hacking or Mind Control....not that there's room on your ship for those systems, anyway.
by NarnKar
Sat Jul 26, 2014 1:03 am
Forum: Working Mods
Topic: [AE][SHIP] The Fishhook (Now with gibs and cloak image)
Replies: 33
Views: 31425

Re: [AE][SHIP][WIP] The Can Opener/Fishhook (Now with hull)

I took the Fishhook (Can opener? Canhook? Fish opener?) for a spin... Didn't really get a flagship-killing layout, but here's what I can tell you from a brief bit of playtime. FTL: AE, easy mode. -I didn't use the breaching beam at all--maybe that's a playstyle difference, but I preferred the dual 1...
by NarnKar
Fri Jul 25, 2014 11:21 pm
Forum: Working Mods
Topic: [AE][SHIP] The Fishhook (Now with gibs and cloak image)
Replies: 33
Views: 31425

Re: [AE][SHIP][WIP] The Can Opener/Fishhook (Now with hull)

Woodledoodle: In CE, there are variants of beams called Focus Beams--they're like 5px trails, so they can only damage one room. Your 10px beam sounds kind of like the Focus Beam, except it can be aimed across two rooms with a little difficulty.
by NarnKar
Fri Jul 25, 2014 7:49 pm
Forum: Mod Development
Topic: Burst Flak?
Replies: 5
Views: 2831

Re: Burst Flak?

Then how did they do the burst scatter lasers in Captain's Edition?

EDIT: Oh, I see now. They're not actually weapons that fire in a blast radius.
by NarnKar
Fri Jul 25, 2014 6:09 pm
Forum: Mod Development
Topic: Burst Flak?
Replies: 5
Views: 2831

Re: Burst Flak?

The first shot is a proper clump of debris with the amount of projectiles defined by the <projectiles> (I think it was projectiles, anyway) tag, and any shots after that act as if they were from a typical burst laser. Not for me, at least. I tested the Burst Flak, and this is what came out: 3 x sma...
by NarnKar
Fri Jul 25, 2014 4:20 pm
Forum: Mod Development
Topic: Burst Flak?
Replies: 5
Views: 2831

Burst Flak?

So I've been trying to make a weapon that fires two clusters of debris. I got the Flak I blueprints and changed <shots>1</shots> to <shots>2</shots> But for some reason, instead of two debris clumps, it fires a volley of six or seven individual pieces of debris. Any advice?
by NarnKar
Fri Jul 25, 2014 1:02 pm
Forum: Working Mods
Topic: [SHIP] [CE-only] The Cloudjumper
Replies: 4
Views: 4383

Re: [SHIP] [CE-only] The Cloudjumper

Sleeper Service wrote:I still think that the actually hull looks a tad too aggressive for a science vessel :P


That's what I get for using free sprites from the internet. HERP A DERP DERP DERP
by NarnKar
Fri Jul 25, 2014 5:58 am
Forum: Working Mods
Topic: [AE][SHIP] The Fishhook (Now with gibs and cloak image)
Replies: 33
Views: 31425

Re: [AE][SHIP][WIP] The Can Opener/Fishhook (Now with hull)

oops double posting sorry

You said you had custom weapons on this ship? Would you mind telling us about them?
(Also, what ship does the Can Opener/Fishhook replace?)