Search found 778 matches

by NarnKar
Tue Aug 05, 2014 1:48 am
Forum: Working Mods
Topic: [SHIP] the rebel flagship
Replies: 4
Views: 6677

Re: [SHIP] the rebel flagship

IndustrialRobot, trying to forcibly install more than eight systems crashes the game. But starting with more than eight systems is perfectly fine, because reasons. MaxMillionaire, call North Korea back and tell 'em I'll sell this pun in exchange for coleadership of the country. Always did want a leg...
by NarnKar
Mon Aug 04, 2014 4:22 am
Forum: Mod Development
Topic: Just Ship hulls
Replies: 1
Views: 1695

Re: Just Ship hulls

Ah yes, these things. I've seen 'em quite a bit when searching google for "free top-down spaceship sprites", hehe. Guilty of using a few, myself. The trouble with Skorpio's work is that, enlarged, they get really blurry, and aren't quite aesthetically suitable for player ships. However, sp...
by NarnKar
Sun Aug 03, 2014 11:44 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

IT WORKS! FINALLY IT WORKS! Okay so after I gave up and came back, I changed the animations code AGAIN because I changed the source image. <desc length="3" x="0" y="0"/> had to be changed to <desc length="5" x="0" y="0"> cause I changed th...
by NarnKar
Sun Aug 03, 2014 11:28 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

I removed the extra <launchSounds> tag, and now everything displays properly, but it doesn't fire. I changed the <image> tag to a preexisting one (light_laser1) so that it'd use a preexisting bullet animation. That didn't work. So I gave it some extra frames. See, frame numbering actually starts fro...
by NarnKar
Sun Aug 03, 2014 10:45 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

I'm still fiddling with code...I'll refrain from posting until I've completely fixed the thing or given up, but I'm working on it r/n.
by NarnKar
Sun Aug 03, 2014 10:24 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

Well, the Hyperion Laser shows up, but it uses the Basic Laser weapon animation, and no bullet comes out of the gun. It's a problem with the animations, but I really can't see the problem so far... edit: WAIT NO I GOT SOMETHING. In the blueprints... <weaponBlueprint name="HYPERION_LASER"> ...
by NarnKar
Sun Aug 03, 2014 6:14 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

All right, I tested my version of the Hyperion Laser patch.

The blueprint shows up fine, but the animations don't work for me. I don't know why this is, because I'm pretty sure the code I posted is structurally sound...I'll come back to this later.
by NarnKar
Sun Aug 03, 2014 5:53 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

All right, so going in order... "Kestrel starts with its default weapons": as far as I can tell, this shouldn't be happening. Perhaps it's because you zipped up "Hyperion_Laser" instead of the directories "data" and "img", which would lead to an InnerPath erro...
by NarnKar
Sun Aug 03, 2014 5:39 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

Thanks, and sorry, the kestrel starts with the starting weapons. I have added the full kestrel blueprint, but it doesn't show up in the place. Ah. What you'll want to do is, you'll want to scroll down to the <weaponList> tag, under the Kestrel's blueprints. You should see something like: <weaponLis...
by NarnKar
Sun Aug 03, 2014 4:48 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

OK, I tried putting it on thew kestrel, and it isn't showing up. Again, some specificness would help here. Does the Kestrel come with its starting weaponry, 1 BL2 and 1 Artemis? If so, you haven't actually added the weapon onto the Kestrel, and you should revise your Kestrel blueprint. If the Kestr...