Search found 778 matches

by NarnKar
Sat Aug 09, 2014 12:22 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

<animSheet name="HYPERION_LASER_AUTO" w="276" h="64" fw="23" fh="64">weapons/Hyperion_laser_auto_strip12.png</animSheet> <weaponAnim name="HYPERION_LASER_AUTO"> <sheet>Hyperion_laser_auto</sheet> You have your sheet declared as HYPERION_LA...
by NarnKar
Fri Aug 08, 2014 9:08 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

<animSheet name="HYPERION_LASER_AUTO" w="276" h="64" fw="23" fh="64">weapons/Hyperion_laser_auto_strip12.png</animSheet> The image you've named is hyperion_laser_auto_strip12.png . Capitalization matters! Just change the animSheet to specify hyperio...
by NarnKar
Fri Aug 08, 2014 5:59 pm
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

Okay, so I downloaded the FTL file... I turned Hyperion_scout (3).ftl into Hyperion_scout.zip, then unzipped it. Inside, I found Hyperion_scout.zip . You don't put .zip archives in .ftl files, you add files to a .zip and convert the .zip to a .ftl . Hyperion_scout.zip, if converted to Hyperion_scout...
by NarnKar
Fri Aug 08, 2014 4:56 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

You have a perfectly serviceable mediafire link above, you know. Just download it from there.
by NarnKar
Thu Aug 07, 2014 5:00 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

RAD-82 wrote:None of this is relevant anymore since Advanced Edition came out.


Wait, really?
Huh.
Now I just feel dumb.
by NarnKar
Thu Aug 07, 2014 4:43 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

Sorry I haven't been able to deliver that critique! Work's been busy, and the login page has been giving me 503 errors over and over... On a cursory examination, it looks like your ship hull is one of Skorpio's hulls, but stretched bigger. It's a little blurry, of course, being stretched that big. I...
by NarnKar
Tue Aug 05, 2014 7:21 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 227969

Re: The Shipyard

the Fifth (And sixth lmao) weapon mounts do work actually, just not for auto targeting (crashes the game) I believe that can be fixed by making proper art for said weapon mounts for auto targeting? Nope. I tried this with brothershogo's Tengu mod, which adds proper art, but it crashes on autofire. ...
by NarnKar
Tue Aug 05, 2014 5:15 am
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 227969

Re: The Shipyard

Wait, the Rebel Destroyer's a splice? Dang, Kieve, you're really good at splices.
by NarnKar
Tue Aug 05, 2014 2:14 am
Forum: Mod Development
Topic: zabing12 has some ideas.
Replies: 55
Views: 24059

Re: zabing12 has some ideas.

Okay, first (and most irrelevant) things first. The forums don't run on XML, no. The input box runs on BBCode, which is a simplified syntax of HTML designed specifically for posting in forums. It's not hard to learn at all, because there really aren't too many tags you need in a forum post. Websites...
by NarnKar
Tue Aug 05, 2014 1:58 am
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 227969

Re: The Shipyard

Pretty cool ship Ciurrioc, but I think you missed the point of the thread. It's not necessarily to show off ship hulls or ship mods we've done, but to donate unused ship hull images so that other people can use them. In that regard, since you've finished your ship mod, and since you've not posted a ...