Search found 778 matches

by NarnKar
Wed Dec 28, 2016 11:42 pm
Forum: Working Mods
Topic: Slug Interceptor
Replies: 11
Views: 13810

Re: Slug Interceptor

Furthermore, I also wish to make the following changes: 1) Replace the O2 System in the port-side room with Sensors. 2) Add Hacking System to the vacant starboard-side room. According to your specifications, your ship wouldn't have any oxygen system. Are you sure that's what you want? What sort of ...
by NarnKar
Sun Dec 25, 2016 9:02 pm
Forum: Working Mods
Topic: Superluminal custom ships (accepting requests)
Replies: 37
Views: 37073

Re: Superluminal custom ships (accepting requests)

I am new to the forums and would like to make a request if I am allowed. My request is some sort of ship with its main gimmick is that it has only one slot for weapons, the weapons are not upgrade-able from the start, and you start with a gun that acts like a vulcan, takes longer to fire, but after...
by NarnKar
Mon Dec 12, 2016 2:28 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 593057

Re: Hurray! Another multiplayer clone project. :)

Just from a brief skim of the most recent posts (have not had the time to keep up to date with this thread): In the OP, it says that FTL ship splices aren't allowed as ship art any more. Also, in a recent post, you've stated that you're going to redesign the game to be water-based, or set in an ocea...
by NarnKar
Sat Dec 03, 2016 5:39 pm
Forum: Working Mods
Topic: [AE][Ship] Indomitable Cruiser (Types A, B & C)
Replies: 10
Views: 16093

Re: [AE][Ship] Indomitable Cruiser (Types A, B & C)

elijahdb wrote:Those are some sweet custom-made hulls!


Seconded. They are very nice splices/recolors, probably the best I've seen in a little while
by NarnKar
Wed Nov 23, 2016 7:18 am
Forum: Working Mods
Topic: The Original
Replies: 9
Views: 8128

Re: The Original

Btw i keep seeing Checkered textures instead of the regular ftl interior Why? Bugged room textures. Checkers are placeholders. Make sure your ship blueprint specifies the same file names that you've named the actual images. Make sure you're actually including the images with your mod, and that the ...
by NarnKar
Fri Sep 23, 2016 5:28 am
Forum: Mod Development
Topic: Need access to game graphics
Replies: 2
Views: 1869

Re: Need access to game graphics

Are we allowed to share around large bulks of vanilla ship graphics? I know we can have them in mods and the recolours... Mods that require redistribution of the game files won't be allowed. This will have to be self regulated I think. I'm not going to manually delete posts but please adopt older m...
by NarnKar
Fri Sep 23, 2016 5:24 am
Forum: Mod Development
Topic: Creating your .png image
Replies: 8
Views: 3604

Re: Creating your .png image

https://docs.gimp.org/en/gimp-tool-hue-saturation.html

Using this tool should be sufficient.

If not, try increasing the threshold value on the "select by color" tool (so it'll select those weird shaded bands), then use hue/saturation to adjust the selected region (avoid the paint bucket).
by NarnKar
Wed Aug 31, 2016 8:16 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 255284

Re: Previews from the impatient

Also I am more and more interested in making a mod that is basically about every key person in the FTL modding community ... That edit of the Viper looks really good, R4V3! DryEagle's ship mods were one of the things that first got me into modding too--when I first started out I thought those were ...
by NarnKar
Wed Aug 24, 2016 6:18 am
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 36067

Re: [Ship] [weapon] Federation Ambusher 1.2

Stormbringer wrote:wow. quite a balanced ship, like my [ships].


Now I'm not a moderator, but I think it's poor form to promo your own mods in someone else's thread.
by NarnKar
Wed Aug 24, 2016 6:15 am
Forum: Working Mods
Topic: [WEAPON][AE/CE/sMPK] GianTell's Armament
Replies: 68
Views: 49160

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

I really like the graphics of the Sonic Boom and the Exploda! I think all the weapon mods I've seen are forward-facing guns (that is, they fire projectiles forward, have a barrel or laser bit pointing forward, etc); so the radial design of the Sonic Boom is very interesting in that there's no "...