Search found 778 matches

by NarnKar
Sun Apr 02, 2017 5:23 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 29233

Re: Hard-coded FTL Modding

First of all, do you have any clue if this'll work on all three operating systems? Do you know if there are tools available to do this kind of thing on the other OS'es? Would a mod made for one work on all? The best thing I can think of is using virtual machines to test. One thing of course will be...
by NarnKar
Thu Mar 30, 2017 6:11 pm
Forum: Working Mods
Topic: [SHIP] [AE] [CE Ready] The Lancer v3.0
Replies: 3
Views: 5890

Re: [SHIP] [AE] [CE Ready] The Lancer v3.0

This was a pleasant surprise! And yes, you still have my permission. Thank you for your interest, I'm glad you liked my ship enough to polish it up. :D
by NarnKar
Thu Mar 30, 2017 6:08 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 255067

Re: Previews from the impatient

Clarification: weird flak behavior happens with more than one shot, regardless of the CHARGER property. Even if it's a simple two-shot flak weapon without charging or chain properties, it'll still glitch. The best you can do is define each flak burst to be only one projectile.
by NarnKar
Thu Mar 30, 2017 6:04 pm
Forum: Working Mods
Topic: [SHIP] The Wanderlust (ASB Cruiser)
Replies: 25
Views: 31830

Re: [SHIP] The Wanderlust (ASB Cruiser)

Also this Ship makes a bug that no other ship can upgrade their Artillery systems :( That might be intentional. I can't remember. I think I might have changed the Artillery system cap on purpose, so the Wanderlust's artilleries couldn't be upgraded either. I'm not sure if that's actually the case t...
by NarnKar
Sun Mar 12, 2017 6:03 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 29233

Re: Hard-coded FTL Modding

Arguably the most important request in this thread so far: Can you document your work somewhere? Give us a log of all the bytes you're changing and what byte changed does what, the name of the debugger program you're using, etc. Maybe, if you've written a custom assembly injector, put the code for t...
by NarnKar
Mon Mar 06, 2017 4:38 am
Forum: Working Mods
Topic: [SHIP] [AE] Extra-Dimensional Battleship, The Reaper
Replies: 4
Views: 9814

Re: [SHIP] [AE] Extra-Dimensional Battleship, The Reaper

Northern_Warrior wrote: I was going more for the fact that you can't get shields, and your hull will always be getting damaged, and thought that if I removed the clone bay, it would result in too much micromanagement.


Shoot, I missed the no-shields bit.

Is there a cap on engines besides the normal one?
by NarnKar
Mon Mar 06, 2017 3:50 am
Forum: Working Mods
Topic: [SHIP] [AE] [CE Ready] Our Soul
Replies: 4
Views: 5729

Re: [SHIP] [AE] [CE Ready] Our Soul

http://i.imgur.com/S9AM6uV.png It can get artillery? What kind? Also, I find it kinda funny that you've crossed a game with pacifist mechanics, and FTL, a game where (frequently) your only way forward is violence (and crossing your own moral boundaries), and quite a few different tools to kill enem...
by NarnKar
Mon Mar 06, 2017 3:41 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 255067

Re: Previews from the impatient

The Energy Cruiser needs to be more asymmetrical. No amount specified of how much more asymmetry is needed = asymmetry on far left and right sides of the ship (and with weapon mounts), but the central engine area stays the same (with possible exceptions via pipes). IIRC the Zoltan architecture is r...
by NarnKar
Mon Mar 06, 2017 3:36 am
Forum: Working Mods
Topic: [SHIP] [AE] Extra-Dimensional Battleship, The Reaper
Replies: 4
Views: 9814

Re: [SHIP] [AE] Extra-Dimensional Battleship, The Reaper

Still looks kinda OP, but at least it's OP in an interesting way (and it's not just a boring kestrel with four glaive beams). In my opinion, "no oxygen" can be both a pro and a con. The biggest con, of course, is that you can't have any other crew. But there are two very big advantages: to...
by NarnKar
Fri Feb 24, 2017 8:04 pm
Forum: Working Mods
Topic: BWI Bulwark/The Ram/Supercharger
Replies: 20
Views: 18946

Re: BWI Bulwark-Armour Focused Ship

Welcome to the modding forums! I don't play FTL too much any more, I only visit these forums once a month, I've got a bunch of mods I abandoned (whoops sorry I swear I'll get back to them soon). Just wanted to say, that's some nice pixel art you have for your ship, and a decent concept (much better ...