Search found 404 matches

by Biohazard063
Mon Sep 26, 2016 9:24 pm
Forum: Working Mods
Topic: [MOD HUB] Bio's Fleet 16 Ships [Update : Single Mod and v.1.6.X compatible]
Replies: 6
Views: 17859

[MOD HUB] Bio's Fleet 16 Ships [Update : Single Mod and v.1.6.X compatible]

Thought I might as well make a mod hub for all of my creations. Seemed like an easy way to get everything in one convenient place. And making this was a nice nostalgic trip for me as well. All of my ships are CE compatible yet none of them require it to be played. These are just a gathering and brie...
by Biohazard063
Sun Sep 18, 2016 4:53 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4163443

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Sleeper Service wrote:Hm, thats weird. Form what I can tell it looks in order. Re-uploaded as an attempt to fix that.

CE Additional Music Addon 1.291
- Fixed missing soundtrack?


:lol:
Hope it's not the new ones...
Anyway, thanks for adding them by the way !
Comet is very happy it got in.
by Biohazard063
Sat Sep 17, 2016 6:39 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4163443

Re: FTL Captain's Edition 1.287/Inf 1.28/EL 1.286

Alright, took me a bit longer than I wanted it to take, but you know, real life stuff and such made it took a while to get a response. http://i66.tinypic.com/330cxhf.png Just the written part : I, Comet Hunter, allow the usage of my two tracks Deepspace Sonar A/B for the FTL: Faster Than Light mod, ...
by Biohazard063
Tue Sep 13, 2016 9:37 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4163443

Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

I'll get right on it.
by Biohazard063
Tue Sep 13, 2016 6:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4163443

Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Hey Sleeper, Been awhile since I last had a need to post something here. Still rocking CE on the FTL LP (though it's now up to the RNG if it gets used in a run). But I'm not here to post a bug report or anything, more like a suggestion. Awhile ago, I helped someone get a mod going to get 2 extra son...
by Biohazard063
Tue Aug 30, 2016 5:51 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 490903

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

For drone control or also mind control? Drone control might be hardcoded to have a 2/3 chance of showing up, similarly to how shields have a 100% chance. Yeah, there is definitely something odd about drone control as well. I used it as reference when I did the shields experiment and despite 6 syste...
by Biohazard063
Mon Aug 15, 2016 10:16 am
Forum: Working Mods
Topic: [FTL SHIP] Rebel Hunk
Replies: 4
Views: 5759

Re: [FTL SHIP] Rebel Hunk

Alright I must request to cancel the showcase of this ship, I have created many test ships after this one, I have greatly improved since then, (this was made in 2014, first time making a ship), and yes about the artillery, I had no clue on how to make the artillery beam itself move to a different p...
by Biohazard063
Sun Aug 14, 2016 9:38 am
Forum: Working Mods
Topic: [FTL SHIP] Rebel Hunk
Replies: 4
Views: 5759

Re: [FTL SHIP] Rebel Hunk

Noticed your comment on my channel. Don't seem to be able to properly reply, so I might as well just put it here. Sure, I do request. The problem is you said yourself the mod is rather half-assed and you don't seem to care to much about it being that way either. A lot of the stuff you mention can be...
by Biohazard063
Wed Aug 10, 2016 7:58 am
Forum: Working Mods
Topic: [Ship-pack][AE][CE ready] The AI-cruisers
Replies: 3
Views: 4885

Re: [Ship-pack][AE][CE ready] The AI-cruisers

Nothing It just that the CE said place the mod like this in SMM, With the Ship mod at the top, but for playing ship with modded ship, you need to place them at the BOTTOM. for be able to playing them. Indeed, that's generally the way mods should be patched in. Overhaul mods (like CE and sM PK) then...
by Biohazard063
Wed Aug 03, 2016 7:48 am
Forum: Working Mods
Topic: [SHIP] Saints Row, Playas!
Replies: 5
Views: 7576

Re: [SHIP] Saints Row, Playas!

Haven't played around with this one yet, just had a look at the artillery as that was what you inquired, and you're right. It needs something extra. Considering you have a beam that can't be aimed manually, chance of a enemy crew member being hit is rather small, and when it does land a hit, it's ne...