Search found 404 matches

by Biohazard063
Wed Apr 02, 2014 5:16 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4166333

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Good to see you'll be quick on the ball on getting things working for CE alongside of AE ! I'll probably do some episodes just with AE, probably a run or two to get my feet wet with the new content from the update. But I just can't let the opportunity slide to play FTL ACE. Kinda has a good ring to ...
by Biohazard063
Tue Mar 25, 2014 7:23 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 666
Views: 417140

Re: The sM Polish Kit 1.032 (ft. IS/CEi 1.105 Patches + Modu

Oh great... So now I have you telling me not to turn on it's AI system, and the CE forcing it to do just that. It's gonna be great... :D No, jokes aside, the new corridors to weapons will indeed fix that problem and they are implemented perfectly. Another job well done. Also, my problem with slipstr...
by Biohazard063
Fri Mar 21, 2014 9:44 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 666
Views: 417140

Re: The sM Polish Kit 1.032 (ft. IS/CEi 1.105 Patches + Modu

Unfortunately, I don't really know of any real way to visually show which modules are active at any given time, though you should be aware of which ones you turn on when you run the mod manager. I did however hear that, at some point in your modding of FTL, you somehow got it so that CE was permane...
by Biohazard063
Fri Mar 21, 2014 6:50 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 666
Views: 417140

Re: The sM Polish Kit 1.032 (ft. IS/CEi 1.105 Patches + Modu

Hello, Just a quick question: You were talking about the added modules, how do I select which ones turn on or off? Mr. Mister informed me that I had the one regarding the flagship turned on without me knowing it. If you're watching my LP (not sure) you know it didn't end well... The addition of that...
by Biohazard063
Fri Mar 21, 2014 8:06 am
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 446477

Re: [MOD] Descent into Darkness - a major game overhaul

Hello,

Just glanced over your mod and decided to feature it in my LP series.
Just checking if that's alright with you and if there's anything special you'd like me to have a look at or mention.
Other then off course giving credit and giving a link to the mod itself.

Grtz,
Biohazard063
by Biohazard063
Wed Mar 19, 2014 3:27 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4166333

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

And just in case anyone is wondering: The whole mod makes excessive progress on many levels. The next release will be one of its most significant since a long time. And here I was thinking you were busy wrapping things up to be able to jump on making CE compatible with the Advanced Edition for when...
by Biohazard063
Mon Mar 17, 2014 5:01 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4166333

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Hmm well, one way you could make your entire crew safe would be to put a blue option for an immune crew member. Say for example the lone person that asks if he can come aboard and that he isn't immune. Could have an option like "Have your hologram/engi welcome him on the ship" Could still ...
by Biohazard063
Mon Mar 17, 2014 11:25 am
Forum: Working Mods
Topic: [SHIP]Hayabusa Class Battlecruiser (NEW TYPE 2!!!)
Replies: 42
Views: 53893

Re: [SHIP]Hayabusa Class Battlecruiser (NEW TYPE 2!!!)

Hello, I'm planning on showing your insane difficulty mod alongside of this ship in my FTL LP Seeing that you stated that this mod isn't allowed to be used without permission, I would like to ask you said permission. It goes without saying that you will be credited for the mod and the ship as well a...
by Biohazard063
Mon Mar 17, 2014 10:43 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4166333

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Well agreed. they probably should, but I can not controlled who is removed by the crew kill event. So what will it be then, no AIs in the whole mod or no infection related events? I decided to accept this minor inconsistency. In a recent video Bio actually talked to his AI and it explained that its...
by Biohazard063
Sun Mar 16, 2014 9:24 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4166333

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Well agreed. they probably should, but I can not controlled who is removed by the crew kill event. So what will it be then, no AIs in the whole mod or no infection related events? I decided to accept this minor inconsistency. In a recent video Bio actually talked to his AI and it explained that its...