Search found 819 matches

by Russian Rockman
Sat Feb 22, 2014 3:00 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite 1

Give Sleeper a little credit. It may be easy to put together for him but he knows CE in and out. There's so much stuff in CE it can't be easy to keep track of. Of course! Like I've said before he's a Genius Engi Wizard. I was just saying he should have expected a massive nerdgasm from everyone. As ...
by Russian Rockman
Sat Feb 22, 2014 1:44 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite 1

IMO cloak missiles are already more useful because they cause full system damage and can cause fires/fire hard to dodge bursts. The lack in shield piercing for swarms mostly devalues them in late game and makes them less useful. *shrug* Yes you are right about that. I'm not too big a fan of "m...
by Russian Rockman
Sat Feb 22, 2014 12:17 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite 1

Plus, the fact taht swarm missiles can't fully pierce shields also makes cloak-missiles more unique in that they're the only wepon that can pierce ALL shields and is undetecteable by tier 1 defense drones. Also, 200 forum pages! Whohoooo! Never thought about that aspect before. You're right it make...
by Russian Rockman
Sat Feb 22, 2014 11:42 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite 1

Fair points, I like a lot of the stuff you've done with the sMPK. For vanilla CE though I was just thinking it would be good to have scatter lasers have the added benefit of being unable to be shot down at all, making them the laser variety of scatter missiles, minus shield piercing. Maybe your righ...
by Russian Rockman
Sat Feb 22, 2014 10:48 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite 1

You know this new infinite addition could become even more popular than the main Captain's Edition... :o It's that awesome!!! Its almost like it needs its own thread to not detract from base CE too much... I can see many lets plays on CE Infinite, I'm looking forward to that. :D It will take much lo...
by Russian Rockman
Sat Feb 22, 2014 4:15 am
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 89987

Re: FTL Remastered

What's the most embarrassing thing anyone has ever died from?

Anyone died from a Slug Interceptor? :lol:
by Russian Rockman
Sat Feb 22, 2014 3:10 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite 1

:shock: :shock: :shock: I thought Christmas was over!!! So that is the "secret" project that's been keeping you quiet for a couple of days! I can't wait to try it out. It sounds like an even better infinite space. It seems more balanced, but I imagine it works relatively the same way. Abo...
by Russian Rockman
Fri Feb 21, 2014 4:45 am
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 89987

Re: FTL Remastered

Hi, I've been following your mod for a while, but just installed it myself. Wow, it looks really amazing. The small things like the blast doors I really like. I had no idea you could make something look so different and smooth with just pixels. :o :mrgreen: When you finish this mod you could serious...
by Russian Rockman
Thu Feb 20, 2014 8:15 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b

Man, I wish we could create new systems. Just ones that are redundant and don't actually do anything. Because that way we could use those systems to mark each of the ship types rather than the faction specific augments. You can't really use an Internal Generator to use two combat augs and keep your ...
by Russian Rockman
Wed Feb 19, 2014 5:17 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4490882

Re: FTL Captain's Edition 1.102b

Is it possible to have the game call up different boss types in the final Sector? two more should be enough as that's 9 stages right there. No it's not possible. You can do certain things with events and that is it. The Boss will never be able to use different weapons or tactics, which is disappoin...