Search found 819 matches

by Russian Rockman
Wed Feb 26, 2014 10:41 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.004

Stromby's assault frigate could work as an alternative Boss though for any mod that puts you in the shoes of the Rebels rather than the Federation. ;) You could just put it sideways. You won't be battling it, and it would look like it's really talking to you. Not sure that would even make it fit. It...
by Russian Rockman
Wed Feb 26, 2014 9:58 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.004

I get what you're saying Sleeper. The higher scrap rewards in sector 8 might be a little too high and unbalancing. If you've already gone through all that trouble to make sector 7 enemies sector 8 difficulty then that's the important thing. And I understand what you're saying about the sense of urge...
by Russian Rockman
Wed Feb 26, 2014 2:30 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.004

I was joking about the time travel stuff... (Notice the silly face...). I think that would be dumb. But I was serious about adding an option to continue on in deep space after reaching sector 8. If you just added it to the event at the beginning you would have to choose before even hearing what Tull...
by Russian Rockman
Wed Feb 26, 2014 11:32 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.004

Huh, well look at that, you're right!!! Something must have been interfering before, but I see it now. i also checked the xml files and saw a slightly longer introduction in the comments. I'm guessing Sleeper didn't use this because it was too long and got cut off?
by Russian Rockman
Wed Feb 26, 2014 9:38 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.004

Since we're talking about Crystal Ships I still think the Crystal Vengeance Augment should be able to be used to engineer Crystal weapons. Maybe at the cost of hull like Sleeper said. Also, i know you don't want to rewrite all the events for the Infinite add on, but I think it would be really cool i...
by Russian Rockman
Wed Feb 26, 2014 3:41 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.004

Maybe you could put an option at the beginning of the Last Stand to return to deep space in case you want to play Sector 8 difficulty in Deep Space. Another neat thing would be if you could give an option to return to Deep Space after beating the Boss in the 1st and 2nd Stage and come back later. Th...
by Russian Rockman
Tue Feb 25, 2014 10:27 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.002

That may be true, but in my opinion most of the ships play much better with the CE loadouts than the vanilla ones. Some of them, like the Slug ship, are missing old classics like the Anti-Bio Beam however.
by Russian Rockman
Tue Feb 25, 2014 8:55 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.104b / CE Infinite 1.002

You know, giving the Carnelian a 2 person teleporter rather than a 4 person one wouldn't be a bad idea. For some reason I feel like the Mantis should be the only ones with a 4 person teleporter, and although Crystals make good boarding crew I don't really like the idea of a Crystal ship built solely...
by Russian Rockman
Mon Feb 24, 2014 3:41 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite]

Pretty interesting indeed. I would guess this did reset the last stand? Did you try doing that several times repeatedly, like jumping to deep space, back to last stand, back to deep space and so on? Yeah I double checked, even went through the cycle multiple times. I got "time traveled" b...
by Russian Rockman
Mon Feb 24, 2014 1:45 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4465415

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite]

:?: :!: :!: OK, so i just went on base CE and put a Crystal Beacon in Sector 8, the Final battle, and I went to the Crystal Sector no problem. :D Then When I jumped out of the Crystal Sector again the game DID NOT CRASH, instead it put me right back into the beginning of the Last Stand!!! I am not s...