Search found 48 matches
- Mon Oct 22, 2012 9:14 pm
- Forum: Discussion
- Topic: [SUGGESTION] Veteran Crew Roster and Captains
- Replies: 23
- Views: 16448
Re: [SUGGESTION] Veteran Crew Roster and Captains
I also would love to see this added to the game. One thing though for veteran crew is that when you add them to the ship, they come off your roster. If you complete or use an escape pod to save, only 1 member comes back. That way there is a definite downside to filling your ship with all vets. Abso...
- Fri Oct 12, 2012 6:23 pm
- Forum: Discussion
- Topic: From the Enterprise to the X-Wing
- Replies: 2
- Views: 2261
From the Enterprise to the X-Wing
Just found another indie game that has actually been around for a while, but is new to me...so I though I'd share it with my favorite community. :) [[[ ---> Critical Mass <--- ]]] If FTL is the Enterprise, then this is an X-Wing. In some ways, its a polar opposite, but somehow is scratches a very si...
- Fri Oct 12, 2012 4:32 pm
- Forum: Discussion
- Topic: 30 Hours Played and No Ships Unlocked
- Replies: 13
- Views: 8557
Re: 30 Hours Played and No Ships Unlocked
Save and quit right before jumping to the sector that potentially has the unlock, and back up your profile. Then if you don't find the quest, you can restore the profile and try that sector again without having to play a whole new game (or potentially several whole new games) just to survive and fin...
- Wed Oct 10, 2012 7:08 pm
- Forum: Discussion
- Topic: suggestions for sandbox version of the game
- Replies: 4
- Views: 3476
Re: suggestions for sandbox version of the game
Thanks for liking my suggestion, OP. :) Agreed, that a simple "sandbox" mode would hit up against the upper limit of ship development quickly - it would have to be a very complex and involved effort, like Vulkandrache describes, requiring an enormous amount of dev work to create and re-bal...
- Tue Oct 09, 2012 2:36 pm
- Forum: Discussion
- Topic: Prevent AI from shooting uselessly
- Replies: 16
- Views: 10714
Re: Prevent AI from shooting uselessly
Honestly, I can imagine a re-working in which your targeting system + scanners and/or knowledge of the enemy ship's schematic were a much more important part of the combat system and the player and enemy alike only had a certain chance (determined by targeting system, what weapon you were using, gun...
- Tue Oct 09, 2012 2:20 pm
- Forum: Discussion
- Topic: [SUGGESTION] Veteran Crew Roster and Captains
- Replies: 23
- Views: 16448
Re: [SUGGESTION] Veteran Crew Roster and Captains
Ideas to help mitigate downsides: 1.) " The only way to get a highscore will be to use veterans. " Possible Solution : Put scores from "Newgame+" runs using veteran crew/a captain in a different category. Really, only the captain abilities would make a big difference in power tho...
- Mon Oct 08, 2012 10:22 pm
- Forum: Discussion
- Topic: Prevent AI from shooting uselessly
- Replies: 16
- Views: 10714
Re: Prevent AI from shooting uselessly
1.) Firing in volleys 2.) Targeting specific systems If the AI did this, it would put difficulty through the roof in my opinion. These 2 things would bridge the greater part of the gap between what we have now and what it would be like to face off against human opponents in 1-on-1 ship battles. Espe...
- Mon Oct 08, 2012 10:07 pm
- Forum: Discussion
- Topic: [SUGGESTION] Veteran Crew Roster and Captains
- Replies: 23
- Views: 16448
[SUGGESTION] Veteran Crew Roster and Captains
Preface, I love and am satisfied with this game just the way it is and I think the devs deserve a break. I'm very grateful to them for putting out a patch already so soon after release. These suggestions are just things I think would be awesome; free ideas with no strings attached. :) So here are my...
- Wed Oct 03, 2012 4:14 pm
- Forum: Discussion
- Topic: Additional DLC?
- Replies: 29
- Views: 21752
Re: Additional DLC?
It really depends on what they are ready to get themselves in for. Being a programmer and designing a game is one thing. Becoming a recruiter/engineering manager/CEO/CFO/marketing director of a new company based on the success of a freshly minted IP...is totally different. The set of skills required...
- Wed Oct 03, 2012 3:43 pm
- Forum: Discussion
- Topic: Idea: Space Station Mode
- Replies: 27
- Views: 18742
Re: Idea: Space Station Mode
Nice! This is one of the best ideas I've seen in that it is both thematically interesting and totally achievable even with just modding. I really think this would be worth it for the Devs to pick up and do themselves though (especially if they can out-source the writing to keep themselves more free ...