Search found 403 matches

by English Narwhal
Wed Apr 22, 2015 11:28 pm
Forum: Mod Development
Topic: Random Ideas
Replies: 18
Views: 10698

Re: Random Ideas

If there were an augment that allowed you a 50% (or even 75 to 100%) chance of finding a shop at the start beacon, that would be cool.
'Hyperwave Market Transmitter' or something.
by English Narwhal
Wed Apr 22, 2015 12:18 pm
Forum: Working Mods
Topic: [SHIP] Zoltan Flagship - Overpowered
Replies: 41
Views: 43366

Re: [SHIP] Zoltan Flagship - Overpowered

stylesrj wrote:I'm really feeling it this time!"

Image
by English Narwhal
Tue Apr 21, 2015 5:41 pm
Forum: Working Mods
Topic: [SHIP] ftl captains edition
Replies: 1
Views: 2119

Re: [SHIP] ftl captains edition

I don't understand what I'm looking at.
by English Narwhal
Fri Apr 17, 2015 4:27 pm
Forum: Working Mods
Topic: [Ship][AE] The Magpie
Replies: 6
Views: 10227

Re: [Ship][AE] The Magpie

NarnKar wrote:Sleeper asked for permission to use Lemonnade's Letze Reise hull in CE as a "Pirate Cruiser". Part of CE's terms and conditions is that anyone is allowed to use the resources in CE. So Lemonnade implicitly gave permission to anyone to use his artwork.

My apologies. I forgot.
by English Narwhal
Fri Apr 17, 2015 2:37 pm
Forum: Working Mods
Topic: [Ship][AE] The Magpie
Replies: 6
Views: 10227

Re: [Ship][AE] The Magpie

Did you ask Lemonade for permission before using that hull?
by English Narwhal
Thu Apr 16, 2015 11:26 pm
Forum: Mod Development
Topic: [MOD] FTL:CE different artillery for each ship
Replies: 14
Views: 5792

Re: [MOD] FTL:CE different artillery for each ship

So messing around with boost and boost type. FTL crashes if it doesn't have a boost type it recognizes. The only two it recognizes are damage increase and cooldown reduction. So you're shit outta luck there, sorry to say. Sometimes, for reasons I have yet to uncover, it flips out and crashes anyway...
by English Narwhal
Thu Apr 16, 2015 11:10 pm
Forum: Mod Development
Topic: [MOD] FTL:CE different artillery for each ship
Replies: 14
Views: 5792

Re: [MOD] FTL:CE different artillery for each ship

So messing around with boost and boost type. FTL crashes if it doesn't have a boost type it recognizes. The only two it recognizes are damage increase and cooldown reduction. So you're shit outta luck there, sorry to say. Sometimes, for reasons I have yet to uncover, it flips out and crashes anyway...
by English Narwhal
Thu Apr 16, 2015 11:08 pm
Forum: Mod Development
Topic: Operation: Clonebay
Replies: 52
Views: 30907

Re: Operation: Clonebay

I've been working on enemy ships. http://s7.postimg.org/8ws9q23vv/Clonebay_0_0_95_1.png Not sure about how to align the floor. Centering it on the x-axis of the base image appears to always be ok. I don't get the Y. Also, not sure about slots on systems. From playing the game, it appears to just se...
by English Narwhal
Thu Apr 16, 2015 7:07 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Smooth Edition
Replies: 10
Views: 4763

Re: [MOD] [WIP] FTL: Smooth Edition

Wow! This mod looks truly amazing! :D If you don't mind me asking, how exactly do you create this effect? I kinda want to know so I can 'apply' it to one of the custom ships that I use, if at all possible :) - 4DaDiamonds Though I imagine a dilation would produce similar results, I'm using a handfu...
by English Narwhal
Wed Apr 15, 2015 11:59 pm
Forum: Working Mods
Topic: Superluminal custom ships (accepting requests)
Replies: 35
Views: 27347

Re: Superluminal custom ships (accepting requests)

Not a custom ship request, but how would one go about creating gibs? I have yet to figure it out. I'm sorry but I can't say I do. I believe you need a specific program for it, but to be honest, they only really matter when you're programing an enemy ship, because it doesn't break your immersion if ...